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How many copies did Downwell sell?

Estimated copies sold
≈ 421k–685k
$346k–$931k after Steam's cut $630k–$1.4M before Steam's cut
from 9k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Downwell and predicted how it would do from its 8 similar games. Every figure here, including Downwell's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 5k–12k
best case 1.2M (BlazBlue Entropy Effect)
Games like Downwell

A typical game among these

≈ 5k–12k copies

≈ $7k–$45k after Steam's cut

from ~171 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: BlazBlue Entropy Effect at ≈ 908k–1.5M copies, ≈ $5.0M–$13.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 152 reviews in their first month; the range was 10 to 14k.
The genre you'd be entering
These games
The similar games share Platformer (7 of 8) and Action Roguelike (6 of 8).
The winners
Winners here lead with Action Roguelike + Action-Adventure, priced around $20. The breakout hits carry Action-Adventure + Post-apocalyptic + Replay Value; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

3dSen PC
2025
Est. copies
≈ 14k–23k
3.3x vs typical
SteamSpy 20k–50k
Est. revenue
$57k–$154k after Steam's cut $104k–$236k before Steam's cut
$14.99
559 reviews
Very Positive
PlatformerAdventure
Spirits Abyss
2020
Est. copies
≈ 11k–17k
2.5x vs typical
SteamSpy 20k–50k
Est. revenue
$26k–$71k after Steam's cut $48k–$109k before Steam's cut
$8.99
430 reviews
Very Positive
Muchacho Bean
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$917–$2k after Steam's cut $2k–$4k before Steam's cut
$2.99
45 reviews
Positive
IndieAction Roguelike
BlazBlue Entropy Effect
2024
Est. copies
≈ 908k–1.5M
214x vs typical
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before Steam's cut
$19.99
37k reviews
Very Positive
Action RoguelikeAction-Adventure
DIG - Deep In Galaxies
2023
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before Steam's cut
$9.99
171 reviews
Very Positive
PvPCombat
SATANIC PANIC 666
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before Steam's cut
$4.99
158 reviews
Mostly Positive
ActionPlatformer
Duck Paradox
2024
Est. copies
≈ 8k–13k
1.9x vs typical
SteamSpy under 20k
Est. revenue
$22k–$60k after Steam's cut $41k–$92k before Steam's cut
$9.99
328 reviews
Very Positive
SingleplayerShoot 'Em Up
Nary
2016
Est. copies
≈ 4k–6k
SteamSpy 50k–100k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before Steam's cut
$1.99
93 reviews
Very Positive
Side ScrollerAction Roguelike

Sizing up your own game? See how many copies games in its genre usually sell before you build it.