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How many copies did LOVE sell?

Estimated copies sold
≈ 62k–101k
$51k–$137k after Steam's cut $93k–$211k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left LOVE out and predicted the genre from its 8 similar games. Every figure here, including LOVE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.6M–6.1M
best case 105.0M (Terraria)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.6M–6.1M copies
≈ $17.1M–$40.9M after Steam's cut
from ~76k reviews
Best case
≈ 80.0M–130.0M copies
Terraria · ≈ $219.8M–$590.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Platformer (4 of 8) and 2D Platformer (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Sandbox, priced around $10. The breakout hits carry Open World Survival Craft + Sandbox + Survival; a typical game here doesn't.
The era
The games you compared span 2011 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Pizza Tower
2023
Est. copies
≈ 1.7M–2.8M
SteamSpy 1M–2M
Est. revenue
$9.5M–$25.6M after Steam's cut $17.3M–$39.4M before the cut
$19.99
72k reviews
Overwhelmingly Positive
Great Soundtrack2D Platformer
Starbound
2016
Est. copies
≈ 4.9M–8.0M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$20.3M–$54.6M after Steam's cut $36.9M–$83.9M before the cut
$14.99
123k reviews
Very Positive
Open World Survival CraftSandbox
Terraria
2011
Est. copies
≈ 80.0M–130.0M
20x vs typical
SteamSpy 20M–50M
Est. revenue
$219.8M–$590.9M after Steam's cut $399.6M–$909.1M before the cut
$9.99
1.5M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
Skul: The Hero Slayer
2021
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$7.8M–$21.0M after Steam's cut $14.2M–$32.4M before the cut
$19.99
57k reviews
Very Positive
IndieAction
Dead Cells
2018
Est. copies
≈ 5.5M–9.0M
2.4x vs typical
SteamSpy 5M–10M
Est. revenue
$38.0M–$102.1M after Steam's cut $69.1M–$157.1M before the cut
$24.99
182k reviews
Overwhelmingly Positive
AdventureAction Roguelike
Katana ZERO
2019
Est. copies
≈ 2.2M–3.5M
SteamSpy 2M–5M
Est. revenue
$9.0M–$24.1M after Steam's cut $16.3M–$37.1M before the cut
$14.99
76k reviews
Overwhelmingly Positive
Pixel GraphicsAction
Broforce
2015
Est. copies
≈ 2.8M–4.6M
SteamSpy 2M–5M
Est. revenue
$11.6M–$31.3M after Steam's cut $21.2M–$48.1M before the cut
$14.99
61k reviews
Overwhelmingly Positive
AmericaAction
Celeste
2018
Est. copies
≈ 4.4M–7.1M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$24.1M–$64.8M after Steam's cut $43.8M–$99.6M before the cut
$19.99
144k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.