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wishvane

How many copies did I wanna be the Creator sell?

Estimated copies sold
≈ 87k–141k
$143k–$384k after Steam's cut $260k–$591k before Steam's cut
from 3k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid I wanna be the Creator and predicted how it would do from its 8 similar games. Every figure here, including I wanna be the Creator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.6M–3.2M
best case 47.6M (Geometry Dash)
Games like I wanna be the Creator

A typical game among these

≈ 1.6M–3.2M copies

≈ $11.8M–$18.8M after Steam's cut

from ~43k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Geometry Dash at ≈ 36.2M–58.9M copies, ≈ $49.7M–$133.7M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Platformer (5 of 8) and Level Editor (3 of 8).
The winners
Winners here lead with Platformer + Puzzle, priced around $7. The breakout hits carry Puzzle + Dark Humor + Story Rich; a typical game here doesn't.
When they shipped
The similar games span 2010 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Ultimate Chicken Horse
2016
Est. copies
≈ 2.2M–3.6M
SteamSpy 1M–2M
Est. revenue
$9.2M–$24.8M after Steam's cut $16.8M–$38.1M before Steam's cut
$14.99
54k reviews
Overwhelmingly Positive
MultiplayerParty
SpeedRunners
2016
Est. copies
≈ 1.5M–2.5M
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.2M after Steam's cut $11.6M–$26.4M before Steam's cut
$14.99
37k reviews
Very Positive
MultiplayerRacing
Portal 2
2011
Est. copies
≈ 29.5M–48.0M
11x vs typical
SteamSpy 5M–10M
Est. revenue
$81.1M–$218.1M after Steam's cut $147.5M–$335.6M before Steam's cut
$9.99
467k reviews
Overwhelmingly Positive
BattleBlock Theater®
2014
Est. copies
≈ 4.1M–6.6M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$16.8M–$45.3M after Steam's cut $30.6M–$69.6M before Steam's cut
$14.99
73k reviews
Overwhelmingly Positive
Super Meat Boy
2010
Est. copies
≈ 2.5M–4.0M
SteamSpy 2M–5M
Est. revenue
$10.2M–$27.5M after Steam's cut $18.6M–$42.3M before Steam's cut
$14.99
39k reviews
Very Positive
DDNet
2020
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
Free
Free
47k reviews
Very Positive
Online Co-OpFree to Play
Clustertruck
2016
Est. copies
≈ 773k–1.3M
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before Steam's cut
$14.99
19k reviews
Very Positive
ParkourAutomobile Sim
Geometry Dash
2014
Est. copies
≈ 36.2M–58.9M
15x vs typical
SteamSpy 5M–10M
Est. revenue
$49.7M–$133.7M after Steam's cut $90.4M–$205.7M before Steam's cut
$4.99
647k reviews
Very Positive
DifficultMusic

Sizing up your own game? See how many copies games in its genre usually sell before you build it.