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wishvane

How many copies did I wanna be the Creator sell?

Estimated copies sold
≈ 86k–140k
$142k–$382k after Steam's cut $258k–$588k before the cut
from 3k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I wanna be the Creator out and predicted the genre from its 8 similar games. Every figure here, including I wanna be the Creator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.7M–2.7M
best case 42.5M (Geometry Dash)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.7M–2.7M copies
≈ $11.3M–$16.1M after Steam's cut
from ~42k reviews
Best case
≈ 32.4M–52.6M copies
Geometry Dash · ≈ $44.4M–$119.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Platformer (5 of 8) and Level Editor (3 of 8).
The winners
Winners here lead with Platformer + Puzzle, priced around $7. The breakout hits carry Puzzle + Dark Humor + Story Rich; a typical game here doesn't.
The era
The games you compared span 2010 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Ultimate Chicken Horse
2016
Est. copies
≈ 2.1M–3.4M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.5M after Steam's cut $15.9M–$36.1M before the cut
$14.99
53k reviews
Overwhelmingly Positive
MultiplayerParty
SpeedRunners
2016
Est. copies
≈ 1.5M–2.4M
SteamSpy 2M–5M
Est. revenue
$6.1M–$16.5M after Steam's cut $11.1M–$25.3M before the cut
$14.99
37k reviews
Very Positive
MultiplayerRacing
Portal 2
2011
Est. copies
≈ 24.1M–39.2M
11x vs typical
SteamSpy 5M–10M
Est. revenue
$66.3M–$178.1M after Steam's cut $120.5M–$274.1M before the cut
$9.99
464k reviews
Overwhelmingly Positive
BattleBlock Theater®
2014
Est. copies
≈ 3.8M–6.1M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$15.6M–$41.9M after Steam's cut $28.4M–$64.5M before the cut
$14.99
73k reviews
Overwhelmingly Positive
Super Meat Boy
2010
Est. copies
≈ 2.0M–3.3M
SteamSpy 2M–5M
Est. revenue
$8.3M–$22.4M after Steam's cut $15.1M–$34.4M before the cut
$14.99
39k reviews
Very Positive
DDNet
2020
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
Free
Free
46k reviews
Very Positive
Online Co-OpFree to Play
Clustertruck
2016
Est. copies
≈ 736k–1.2M
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.2M after Steam's cut $5.5M–$12.5M before the cut
$14.99
18k reviews
Very Positive
ParkourAutomobile Sim
Geometry Dash
2014
Est. copies
≈ 32.4M–52.6M
15x vs typical
SteamSpy 5M–10M
Est. revenue
$44.4M–$119.5M after Steam's cut $80.8M–$183.9M before the cut
$4.99
623k reviews
Very Positive
DifficultMusic

Sizing up your own game? See what its genre can realistically do before you build it.