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wishvane

How many copies did Clustertruck sell?

Estimated copies sold
≈ 736k–1.2M
$3.0M–$8.2M after Steam's cut $5.5M–$12.5M before the cut
from 18k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Clustertruck out and predicted the genre from its 8 similar games. Every figure here, including Clustertruck's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–5k
best case 544k (Sleeping Dogs)
The Driving genre

1 of your 8 similar games is a hit. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2k–5k copies
≈ $6k–$11k after Steam's cut
from ~97 reviews
Best case
≈ 414k–673k copies
Sleeping Dogs
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 3 to 214 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on Driving (4 of 8) and Parkour (4 of 8).
The winners
Winners here lead with Open World + Martial Arts, priced around $8. The breakout hits carry Open World + Martial Arts + Crime; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$13k before the cut
$4.94
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Sleeping Dogs
Invalid Date
Est. copies
≈ 414k–673k
178x vs typical
SteamSpy 1M–2M
Est. revenue
Free
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Open WorldAction
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VRSports
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$4.99
190 reviews
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RacingDriving
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CyberpunkArcade
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Spectacle fighter3D Platformer
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SandboxPhysics

Sizing up your own game? See what its genre can realistically do before you build it.