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wishvane

How many copies did hoVRboard sell?

Estimated copies sold
≈ 1k–2k
$4k–$10k after Steam's cut $7k–$15k before the cut
from 39 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left hoVRboard out and predicted the genre from its 8 similar games. Every figure here, including hoVRboard's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.7M–3.2M
best case 9.9M (Forza Horizon 4)
The Racing genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.7M–3.2M copies
≈ $20.7M–$29.9M after Steam's cut
from ~80k reviews
Best case
≈ 7.5M–12.2M copies
Forza Horizon 4
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Racing (4 of 8) and VR (4 of 8).
The winners
Winners here lead with VR + Anime, priced around $40. The breakout hits carry Automobile Sim + Driving + Realistic; a typical game here doesn't.
The era
The games you compared span 2014 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

VRChat
2017
Est. copies
≈ 9.1M–14.9M
3.3x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
266k reviews
Mostly Positive
VRFree to Play
Assetto Corsa
2014
Est. copies
≈ 9.0M–14.6M
2.2x vs typical
SteamSpy 5M–10M
Est. revenue
$49.2M–$132.3M after Steam's cut $89.5M–$203.6M before the cut
$19.99
172k reviews
Very Positive
RacingAutomobile Sim
Forza Horizon 4
2021
Est. copies
≈ 7.5M–12.2M
3.8x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
303k reviews
Very Positive
RacingOpen World
Forza Horizon 5
2021
Est. copies
≈ 6.9M–11.2M
3.5x vs typical
SteamSpy 5M–10M
Est. revenue
$113.7M–$305.8M after Steam's cut $206.8M–$470.5M before the cut
$59.99
278k reviews
Very Positive
RacingOpen World
Rec Room
2021
Est. copies
≈ 2.1M–3.4M
SteamSpy 2M–5M
Est. revenue
Free
Free
83k reviews
Very Positive
Free to PlayVR
Golf With Your Friends
2020
Est. copies
≈ 2.0M–3.2M
SteamSpy 2M–5M
Est. revenue
$8.1M–$21.9M after Steam's cut $14.8M–$33.6M before the cut
$14.99
75k reviews
Very Positive
MultiplayerCasual
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.0M–$59.2M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$18.1M–$48.6M after Steam's cut $32.9M–$74.8M before the cut
$29.99
76k reviews
Overwhelmingly Positive
VRRhythm

Sizing up your own game? See what its genre can realistically do before you build it.