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How many copies did hoVRboard sell?

Estimated copies sold
≈ 1k–2k
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
from 39 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid hoVRboard and predicted how it would do from its 8 similar games. Every figure here, including hoVRboard's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.7M–3.2M
best case 9.9M (Forza Horizon 4)
Games like hoVRboard

A typical game among these

≈ 2.7M–3.2M copies

≈ $24.4M–$37.1M after Steam's cut

from ~80k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

No genre covers most of these similar games. The closest is Racing (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Forza Horizon 4 at ≈ 7.5M–12.2M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 22k reviews in their first month; the range was 17k to 42k.
The genre you'd be entering
These games
The similar games share Racing (4 of 8) and VR (4 of 8).
The winners
Winners here lead with VR + Anime, priced around $40. The breakout hits carry Automobile Sim + Driving + Realistic; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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3.4x vs typical
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Est. copies
≈ 9.8M–15.9M
2.2x vs typical
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$53.8M–$144.6M after Steam's cut $97.8M–$222.5M before Steam's cut
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RacingAutomobile Sim
Forza Horizon 4
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RacingOpen World
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2021
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≈ 7.0M–11.4M
3.5x vs typical
SteamSpy 5M–10M
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282k reviews
Very Positive
RacingOpen World
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Golf With Your Friends
2020
Est. copies
≈ 1.9M–3.1M
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$25.9M–$69.5M after Steam's cut $47.0M–$107.0M before Steam's cut
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MultiplayerCasual
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
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Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before Steam's cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm

Sizing up your own game? See how many copies games in its genre usually sell before you build it.