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How many copies did Get To Work sell?

Estimated copies sold
≈ 89k–145k
$319k–$858k after Steam's cut $581k–$1.3M before Steam's cut
from 4k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Get To Work and predicted how it would do from its 8 similar games. Every figure here, including Get To Work's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 52k–104k
best case 130k (I Am Fish)
Games like Get To Work

A typical game among these

≈ 52k–104k copies

≈ $170k–$709k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: I Am Fish at ≈ 99k–161k copies, ≈ $544k–$1.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 365 reviews in their first month; the range was 48 to 815.
The genre you'd be entering
These games
The similar games share 3D Platformer (8 of 8) and Platformer (6 of 8).
The winners
Winners here lead with Simulation + 3D Platformer, priced around $20.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.