Sign in
wishvane

How many copies did oO sell?

Estimated copies sold
≈ 47k–77k
$13k–$35k after Steam's cut $23k–$53k before Steam's cut
from 972 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid oO and predicted how it would do from its 8 similar games. Every figure here, including oO's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 37k–151k
best case 553k (Downwell)
Games like oO

A typical game among these

≈ 37k–151k copies

≈ $164k–$677k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Downwell at ≈ 421k–685k copies, ≈ $346k–$931k after Steam's cut.

The genre you'd be entering
These games
The similar games share Precision Platformer (5 of 8) and Parkour (4 of 8).
The winners
Winners here lead with Precision Platformer + Action Roguelike, priced around $3.
When they shipped
The similar games span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BZZZT
2023
Est. copies
≈ 29k–48k
SteamSpy 100k–200k
Est. revenue
$97k–$260k after Steam's cut $176k–$400k before Steam's cut
$11.99
1k reviews
Very Positive
Precision PlatformerScore Attack
Cyber Hook
2020
Est. copies
≈ 104k–169k
3.0x vs typical
SteamSpy 50k–100k
Est. revenue
$429k–$1.2M after Steam's cut $780k–$1.8M before Steam's cut
$14.99
4k reviews
Very Positive
Indie3D Platformer
Downwell
2015
Est. copies
≈ 421k–685k
6.2x vs typical
SteamSpy 200k–500k
Est. revenue
$346k–$931k after Steam's cut $630k–$1.4M before Steam's cut
$2.99
9k reviews
Overwhelmingly Positive
Precision PlatformerAction Roguelike
FOTONICA
2014
Est. copies
≈ 50k–81k
SteamSpy 50k–100k
Est. revenue
$204k–$549k after Steam's cut $371k–$845k before Steam's cut
$14.99
885 reviews
Very Positive
IndieAction
Flat Heroes
2016
Est. copies
≈ 24k–39k
SteamSpy 50k–100k
Est. revenue
$66k–$178k after Steam's cut $120k–$273k before Steam's cut
$9.99
578 reviews
Very Positive
2DPvP
Boson X
2014
Est. copies
≈ 89k–144k
SteamSpy 200k–500k
Est. revenue
$122k–$327k after Steam's cut $221k–$503k before Steam's cut
$4.99
2k reviews
Very Positive
DifficultAction
N++ (NPLUSPLUS)
2016
Est. copies
≈ 149k–241k
2.6x vs typical
SteamSpy 200k–500k
Est. revenue
$613k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$14.99
4k reviews
Very Positive
Precision Platformer2D Platformer
Remnants of Naezith
2018
Est. copies
≈ 20k–32k
SteamSpy 50k–100k
Est. revenue
$55k–$148k after Steam's cut $100k–$227k before Steam's cut
$9.99
657 reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.