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How many copies did Boson X sell?

Estimated copies sold
≈ 89k–144k
$122k–$327k after Steam's cut $221k–$503k before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Boson X and predicted how it would do from its 8 similar games. Every figure here, including Boson X's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 7k–60k
best case 466k (Haste)
Games like Boson X

A typical game among these

≈ 7k–60k copies

≈ $125k–$513k after Steam's cut

from ~483 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Haste at ≈ 355k–577k copies, ≈ $2.0M–$5.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 161 reviews in their first month; the range was 24 to 5k.
The genre you'd be entering
These games
The similar games share Parkour (6 of 8) and Runner (5 of 8).
The winners
Winners here lead with Fast-Paced + Female Protagonist, priced around $20.
When they shipped
The similar games span 2014 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Neodash
2022
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$57k–$152k after Steam's cut $103k–$234k before Steam's cut
$15.99
519 reviews
Very Positive
RacingAction
Crystal Call
2021
Est. copies
≈ 5k–8k
SteamSpy 50k–100k
Est. revenue
Free
Free
204 reviews
Very Positive
ActionAction-Adventure
Haste
2025
Est. copies
≈ 355k–577k
30x vs typical
SteamSpy 100k–200k
Est. revenue
$2.0M–$5.2M after Steam's cut $3.5M–$8.1M before Steam's cut
$19.99
14k reviews
Very Positive
Fast-PacedAction
City Zoomer
2021
Est. copies
≈ 5k–8k
SteamSpy 100k–200k
Est. revenue
$7k–$17k after Steam's cut $12k–$27k before Steam's cut
$4.99
191 reviews
Very Positive
Racing3D Platformer
FOTONICA
2014
Est. copies
≈ 50k–81k
1.8x vs typical
SteamSpy 50k–100k
Est. revenue
$204k–$549k after Steam's cut $371k–$845k before Steam's cut
$14.99
885 reviews
Very Positive
IndieAction
TRON RUN/r
2016
Est. copies
≈ 19k–30k
SteamSpy 50k–100k
Est. revenue
$102k–$275k after Steam's cut $186k–$423k before Steam's cut
$19.99
447 reviews
Mostly Positive
ActionRacing
Catch Me If You Can
2022
Est. copies
≈ 4k–7k
SteamSpy 20k–50k
Est. revenue
Free
Free
181 reviews
Very Positive
Fast-PacedRunner
STORROR Parkour Pro
2025
Est. copies
≈ 44k–72k
3.7x vs typical
SteamSpy 20k–50k
Est. revenue
$303k–$815k after Steam's cut $551k–$1.3M before Steam's cut
$24.99
2k reviews
Mostly Positive
Early AccessParkour

Sizing up your own game? See how many copies games in its genre usually sell before you build it.