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How many copies did Neodash sell?

Estimated copies sold
≈ 13k–21k
$57k–$152k after Steam's cut $103k–$234k before Steam's cut
from 519 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Neodash and predicted how it would do from its 8 similar games. Every figure here, including Neodash's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 149k–445k
best case 2.0M (Need for Speed™ Unbound)
Games like Neodash

A typical game among these

≈ 149k–445k copies

≈ $373k–$1.8M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Need for Speed™ Unbound at ≈ 1.5M–2.4M copies, ≈ $29.0M–$77.9M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Arcade (6 of 8) and Music (5 of 8).
The winners
Winners here lead with Racing + Open World, priced around $70. The breakout hits carry Multiplayer + Open World + Character Customization; a typical game here doesn't.
When they shipped
The similar games span 2008 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

AudioSurf
2008
Est. copies
≈ 702k–1.1M
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before Steam's cut
$9.99
11k reviews
Overwhelmingly Positive
MusicRhythm
OutDrive
2016
Est. copies
≈ 193k–313k
SteamSpy 200k–500k
Est. revenue
$159k–$426k after Steam's cut $288k–$656k before Steam's cut
$2.99
5k reviews
Mostly Positive
RacingIndie
Razortron 2000
2016
Est. copies
≈ 136k–221k
SteamSpy 50k–100k
Est. revenue
$186k–$501k after Steam's cut $339k–$771k before Steam's cut
$4.99
3k reviews
Very Positive
CasualRacing
Riff Racer - Race Your Music!
2016
Est. copies
≈ 86k–139k
SteamSpy 100k–200k
Est. revenue
Free
Free
2k reviews
Very Positive
RacingMusic
Audiosurf 2
2015
Est. copies
≈ 295k–480k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.0M before Steam's cut
$14.99
6k reviews
Very Positive
MusicRhythm
Need for Speed™ Unbound
2022
Est. copies
≈ 1.5M–2.4M
13x vs typical
SteamSpy 1M–2M
Est. revenue
$29.0M–$77.9M after Steam's cut $52.7M–$119.8M before Steam's cut
$69.99
61k reviews
Mixed
RacingMultiplayer
Neon Drive
2016
Est. copies
≈ 91k–148k
SteamSpy 100k–200k
Est. revenue
$250k–$672k after Steam's cut $454k–$1.0M before Steam's cut
$9.99
2k reviews
Very Positive
1980sRetro
Retrowave
2022
Est. copies
≈ 383k–622k
3.3x vs typical
SteamSpy 200k–500k
Est. revenue
$315k–$846k after Steam's cut $572k–$1.3M before Steam's cut
$2.99
15k reviews
Overwhelmingly Positive
Racing1980s

Sizing up your own game? See how many copies games in its genre usually sell before you build it.