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wishvane

How many copies did School Days sell?

Estimated copies sold
≈ 185k–301k
$765k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
from 8k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left School Days out and predicted the genre from its 8 similar games. Every figure here, including School Days's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 421k–1.4M
best case 1.5M (Volcano Princess)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 421k–1.4M copies
≈ $5.1M–$11.3M after Steam's cut
from ~20k reviews
Best case
≈ 1.2M–1.9M copies
Volcano Princess · ≈ $3.5M–$9.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Life Sim (4 of 8).
The winners
Winners here lead with Life Sim + Multiple Endings, priced around $11.
The era
The games you compared span 2016 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.