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How many copies did Nobody - The Turnaround sell?

Estimated copies sold
≈ 343k–558k
from 14k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nobody - The Turnaround out and predicted the genre from its 8 similar games. Every figure here, including Nobody - The Turnaround's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.3M–1.9M
best case 2.6M (Supermarket Simulator)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.3M–1.9M copies
≈ $10.7M–$16.4M after Steam's cut
from ~46k reviews
Best case
≈ 2.0M–3.2M copies
Supermarket Simulator · ≈ $11.0M–$29.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Management (4 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20.
The era
The games you compared span 2018 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Supermarket Simulator
2025
Est. copies
≈ 2.0M–3.2M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$11.0M–$29.5M after Steam's cut $20.0M–$45.4M before the cut
$19.99
83k reviews
Very Positive
Potion Craft: Alchemist Simulator
2022
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.7M after Steam's cut $10.6M–$24.1M before the cut
$19.99
44k reviews
Very Positive
CraftingSingleplayer
WorldBox - God Simulator
2021
Est. copies
≈ 1.4M–2.2M
SteamSpy 1M–2M
Est. revenue
$7.6M–$20.4M after Steam's cut $13.8M–$31.3M before the cut
$19.99
56k reviews
Overwhelmingly Positive
SandboxGod Game
TCG Card Shop Simulator
2024
Est. copies
≈ 1.2M–1.9M
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.3M after Steam's cut $11.7M–$26.6M before the cut
$19.99
49k reviews
Overwhelmingly Positive
Chinese Parents
2018
Est. copies
≈ 816k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.3M before the cut
$9.99
27k reviews
Very Positive
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.2M after Steam's cut $19.1M–$43.4M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.3M–$22.4M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
Wobbly Life
2025
Est. copies
≈ 837k–1.4M
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.8M before the cut
$24.99
35k reviews
Overwhelmingly Positive
AdventureMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.