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wishvane

How many copies did Chinese Parents sell?

Estimated copies sold
≈ 816k–1.3M
$2.2M–$6.0M after Steam's cut $4.1M–$9.3M before the cut
from 27k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Chinese Parents out and predicted the genre from its 8 similar games. Every figure here, including Chinese Parents's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 98k–525k
best case 53.8M (Stardew Valley)
The Life Sim genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 98k–525k copies
≈ $491k–$782k after Steam's cut
from ~9k reviews
Best case
≈ 41.0M–66.6M copies
Stardew Valley · ≈ $169.0M–$454.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Life Sim (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $15. The breakout hits carry Farming Sim + Agriculture + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Office Life
2024
Est. copies
≈ 50k–81k
SteamSpy 50k–100k
Est. revenue
$275k–$739k after Steam's cut $500k–$1.1M before the cut
$19.99
2k reviews
Very Positive
Story RichLife Sim
Stardew Valley
2016
Est. copies
≈ 41.0M–66.6M
110x vs typical
SteamSpy 20M–50M
Est. revenue
$169.0M–$454.3M after Steam's cut $307.2M–$698.9M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Comedy Night
2017
Est. copies
≈ 320k–520k
SteamSpy 500k–1M
Est. revenue
$439k–$1.2M after Steam's cut $798k–$1.8M before the cut
$4.99
9k reviews
Mostly Positive
CasualComedy
Placid Plastic Duck Simulator
2022
Est. copies
≈ 481k–781k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$263k–$707k after Steam's cut $478k–$1.1M before the cut
$1.99
20k reviews
Overwhelmingly Positive
CuteRelaxing
Cattails | Become a Cat!
2017
Est. copies
≈ 92k–150k
SteamSpy 20k–50k
Est. revenue
$381k–$1.0M after Steam's cut $692k–$1.6M before the cut
$14.99
3k reviews
Overwhelmingly Positive
CatsLife Sim
Rock Simulator
2019
Est. copies
≈ 57k–92k
SteamSpy under 20k
Est. revenue
$31k–$83k after Steam's cut $56k–$128k before the cut
$1.99
2k reviews
Very Positive
Walking Simulator
2020
Est. copies
≈ 250k–406k
SteamSpy 200k–500k
Est. revenue
Free
Free
9k reviews
Very Positive
Free to PlayWalking Simulator
Youtubers Life
2017
Est. copies
≈ 530k–862k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.1M before the cut
$19.99
15k reviews
Mostly Positive
ManagementSingleplayer

Sizing up your own game? See what its genre can realistically do before you build it.