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How many copies did Rock Simulator sell?

Estimated copies sold
≈ 57k–93k
$31k–$84k after Steam's cut $57k–$129k before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Rock Simulator and predicted how it would do from its 8 similar games. Every figure here, including Rock Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 491k–985k
best case 1.8M (Assetto Corsa Competizione)
Games like Rock Simulator

A typical game among these

≈ 491k–985k copies

≈ $1.2M–$15.3M after Steam's cut

from ~21k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Assetto Corsa Competizione at ≈ 1.4M–2.3M copies, ≈ $15.4M–$41.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 6k reviews in their first month; the range was 4k to 7k.
The genre you'd be entering
These games
The similar games share Sports (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $40.
When they shipped
The similar games span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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