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How many copies did Volcano Princess sell?

Estimated copies sold
≈ 1.2M–2.0M
$3.7M–$9.9M after Steam's cut $6.7M–$15.3M before Steam's cut
from 49k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Volcano Princess and predicted how it would do from its 8 similar games. Every figure here, including Volcano Princess's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 447k–495k
best case 1.1M (Sultan's Game)
Games like Volcano Princess

A typical game among these

≈ 447k–495k copies

≈ $1.4M–$3.6M after Steam's cut

from ~14k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Sultan's Game at ≈ 876k–1.4M copies, ≈ $6.0M–$16.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 1k to 17k.
The genre you'd be entering
These games
The similar games share Simulation (6 of 8) and Story Rich (5 of 8).
The winners
Winners here lead with Simulation + Tabletop, priced around $25. The breakout hits carry Tabletop + Card Game + Time Management; a typical game here doesn't.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.