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wishvane

How many copies did Volcano Princess sell?

Estimated copies sold
≈ 1.2M–1.9M
$3.5M–$9.5M after Steam's cut $6.4M–$14.6M before the cut
from 49k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Volcano Princess out and predicted the genre from its 8 similar games. Every figure here, including Volcano Princess's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 432k–484k
best case 1.1M (Sultan's Game)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 432k–484k copies
≈ $1.4M–$3.7M after Steam's cut
from ~14k reviews
Best case
≈ 830k–1.3M copies
Sultan's Game · ≈ $5.7M–$15.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Story Rich (5 of 8).
The winners
Winners here lead with Simulation + Tabletop, priced around $25. The breakout hits carry Tabletop + Card Game + Time Management; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.