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How many copies did Internet Cafe Simulator 2 sell?

Estimated copies sold
≈ 316k–513k
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before the cut
from 13k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Internet Cafe Simulator 2 out and predicted the genre from its 8 similar games. Every figure here, including Internet Cafe Simulator 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.8M–3.2M
best case 4.4M (House Flipper)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.8M–3.2M copies
≈ $21.6M–$43.0M after Steam's cut
from ~90k reviews
Best case
≈ 3.4M–5.5M copies
House Flipper · ≈ $23.1M–$62.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Management (6 of 8).
The winners
Winners here lead with Simulation + Design & Illustration, priced around $25.
The era
The games you compared span 2016 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.