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wishvane

How many copies did Planet Coaster sell?

Estimated copies sold
≈ 2.9M–4.7M
$35.6M–$95.8M after Steam's cut $64.8M–$147.4M before the cut
from 72k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Planet Coaster out and predicted the genre from its 8 similar games. Every figure here, including Planet Coaster's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7.4M–12.1M
best case 19.8M (Sid Meier’s Civilization® VI)
The Building genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 7.4M–12.1M copies
≈ $72.0M–$200.4M after Steam's cut
from ~238k reviews
Best case
≈ 15.1M–24.5M copies
Sid Meier’s Civilization® VI · ≈ $248.4M–$667.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Building (4 of 8) and Management (4 of 8).
The winners
Winners here lead with Turn-Based Strategy + Historical, priced around $60.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

RimWorld
2018
Est. copies
≈ 7.4M–12.0M
SteamSpy 5M–10M
Est. revenue
$71.1M–$191.2M after Steam's cut $129.3M–$294.2M before the cut
$34.99
243k reviews
Overwhelmingly Positive
Colony SimBase-Building
Frostpunk
2018
Est. copies
≈ 4.1M–6.7M
SteamSpy 2M–5M
Est. revenue
$34.1M–$91.8M after Steam's cut $62.1M–$141.3M before the cut
$29.99
136k reviews
Very Positive
Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.1M–24.5M
1.6x vs typical
SteamSpy 10M–20M
Est. revenue
$248.4M–$667.9M after Steam's cut $451.7M–$1027.6M before the cut
$59.99
376k reviews
Very Positive
StrategyTurn-Based Strategy
Factorio
2020
Est. copies
≈ 6.1M–10.0M
SteamSpy 5M–10M
Est. revenue
$59.0M–$158.5M after Steam's cut $107.2M–$243.9M before the cut
$35.00
232k reviews
Overwhelmingly Positive
AutomationBase-Building
Schedule I
2025
Est. copies
≈ 7.4M–12.0M
SteamSpy 10M–20M
Est. revenue
$40.7M–$109.3M after Steam's cut $73.9M–$168.2M before the cut
$19.99
308k reviews
Overwhelmingly Positive
Cities: Skylines
2015
Est. copies
≈ 13.5M–21.9M
SteamSpy 10M–20M
Est. revenue
$111.2M–$298.9M after Steam's cut $202.2M–$459.9M before the cut
$29.99
291k reviews
Very Positive
Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
SteamSpy 2M–5M
Est. revenue
$28.2M–$75.9M after Steam's cut $51.4M–$116.8M before the cut
$24.99
143k reviews
Overwhelmingly Positive
Colony SimBase-Building
Stellaris
2016
Est. copies
≈ 7.8M–12.7M
SteamSpy 2M–5M
Est. revenue
$107.8M–$290.0M after Steam's cut $196.1M–$446.1M before the cut
$49.99
196k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.