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How many copies did Farming Simulator 22 sell?

Estimated copies sold
≈ 2.3M–3.7M
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before Steam's cut
from 93k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Farming Simulator 22 and predicted how it would do from its 8 similar games. Every figure here, including Farming Simulator 22's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.6M–2.4M
best case 57.1M (Stardew Valley)
Games like Farming Simulator 22

A typical game among these

≈ 1.6M–2.4M copies

≈ $15.3M–$20.3M after Steam's cut

from ~50k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Stardew Valley at ≈ 43.5M–70.7M copies, ≈ $179.4M–$482.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 10k reviews in their first month; the range was 2k to 20k.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Farming Sim (5 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $15. The breakout hits carry Pixel Graphics + Life Sim + RPG; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

My Singing Monsters
2021
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
Free
Free
50k reviews
Very Positive
Creature CollectorSimulation
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before Steam's cut
$29.99
44k reviews
Very Positive
Life SimRPG
Ranch Simulator: Build, Hunt, Farm
2023
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$8.3M–$22.3M after Steam's cut $15.1M–$34.3M before Steam's cut
$24.99
49k reviews
Mostly Positive
SimulationMultiplayer
Stardew Valley
2016
Est. copies
≈ 43.5M–70.7M
21x vs typical
SteamSpy 20M–50M
Est. revenue
$179.4M–$482.4M after Steam's cut $326.2M–$742.1M before Steam's cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Fishing Planet
2017
Est. copies
≈ 2.7M–4.3M
1.6x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
78k reviews
Very Positive
FishingFree to Play
Potion Craft: Alchemist Simulator
2022
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.4M after Steam's cut $11.1M–$25.3M before Steam's cut
$19.99
45k reviews
Very Positive
CraftingSingleplayer
Farming Simulator 19
2018
Est. copies
≈ 2.3M–3.8M
1.5x vs typical
SteamSpy 2M–5M
Est. revenue
$11.5M–$30.9M after Steam's cut $20.9M–$47.5M before Steam's cut
$17.99
76k reviews
Very Positive
Spiritfarer®: Farewell Edition
2020
Est. copies
≈ 1.3M–2.2M
SteamSpy 1M–2M
Est. revenue
$11.0M–$29.5M after Steam's cut $20.0M–$45.4M before Steam's cut
$29.99
54k reviews
Very Positive
EmotionalStory Rich

Sizing up your own game? See how many copies games in its genre usually sell before you build it.