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How many copies did 小白兔电商~Bunny e-Shop sell?

Estimated copies sold
≈ 254k–413k
$768k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
from 10k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid 小白兔电商~Bunny e-Shop and predicted how it would do from its 8 similar games. Every figure here, including 小白兔电商~Bunny e-Shop's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4k–8k
best case 2.3M (NBA 2K20)
Games like 小白兔电商~Bunny e-Shop

A typical game among these

≈ 4k–8k copies

≈ $27k–$58k after Steam's cut

from ~176 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

No genre covers most of these similar games. The closest is Dating Sim (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: NBA 2K20 at ≈ 1.7M–2.8M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 74 reviews in their first month; the range was 42 to 202.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Dating Sim (3 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Board Game + Turn-Based Strategy, priced around $10. The breakout hits carry Multiplayer + Family Friendly; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.9x vs typical
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