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How many copies did 小白兔电商~Bunny e-Shop sell?

Estimated copies sold
≈ 254k–413k
$768k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
from 10k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left 小白兔电商~Bunny e-Shop out and predicted the genre from its 8 similar games. Every figure here, including 小白兔电商~Bunny e-Shop's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–8k
best case 2.3M (NBA 2K20)
The Dating Sim genre

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4k–8k copies
≈ $26k–$56k after Steam's cut
from ~175 reviews
Best case
≈ 1.7M–2.8M copies
NBA 2K20
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Dating Sim (3 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Board Game + Turn-Based Strategy, priced around $10. The breakout hits carry Multiplayer + Family Friendly; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.