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How many copies did Skull Island: Rise of Kong sell?

Estimated copies sold
≈ 5k–8k
$57k–$153k after Steam's cut $104k–$236k before Steam's cut
from 209 reviews (Mostly Negative)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Skull Island: Rise of Kong and predicted how it would do from its 8 similar games. Every figure here, including Skull Island: Rise of Kong's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4.6M–5.3M
best case 40.7M (Wallpaper Engine)
Games like Skull Island: Rise of Kong

A typical game among these

≈ 4.6M–5.3M copies

≈ $41.6M–$87.2M after Steam's cut

from ~147k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

No genre covers most of these similar games. The closest is Anime (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Wallpaper Engine at ≈ 31.0M–50.3M copies, ≈ $42.5M–$114.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 42k reviews in their first month; the range was 115 to 183k.
The genre you'd be entering
These games
The similar games share Anime (3 of 8) and First-Person (3 of 8).
The winners
Winners here lead with Tower Defense + Co-op, priced around $14. The breakout hits carry Multiplayer + Co-op; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Bloons TD 6
2018
Est. copies
≈ 12.0M–19.6M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$46.3M–$124.5M after Steam's cut $84.2M–$191.5M before Steam's cut
$13.99
396k reviews
Overwhelmingly Positive
Tower DefenseStrategy
VRChat
2017
Est. copies
≈ 9.3M–15.1M
1.8x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
269k reviews
Mostly Positive
VRFree to Play
Wallpaper Engine
2018
Est. copies
≈ 31.0M–50.3M
6.9x vs typical
SteamSpy 20M–50M
Est. revenue
$42.5M–$114.3M after Steam's cut $77.3M–$175.9M before Steam's cut
$4.99
1.0M reviews
Overwhelmingly Positive
MatureUtilities
Stumble Guys
2021
Est. copies
≈ 3.4M–5.6M
SteamSpy 5M–10M
Est. revenue
Free
Free
139k reviews
Very Positive
Free to PlayBattle Royale
Resident Evil Village
2021
Est. copies
≈ 3.8M–6.2M
SteamSpy 2M–5M
Est. revenue
$42.2M–$113.5M after Steam's cut $76.8M–$174.6M before Steam's cut
$39.99
155k reviews
Overwhelmingly Positive
Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before Steam's cut
$2.99
122k reviews
Very Positive
MusicRhythm
DARK SOULS™: REMASTERED
2018
Est. copies
≈ 4.8M–7.7M
SteamSpy 2M–5M
Est. revenue
$52.3M–$140.6M after Steam's cut $95.1M–$216.3M before Steam's cut
$39.99
156k reviews
Very Positive
Souls-likeDark Fantasy
Monster Hunter Wilds
2025
Est. copies
≈ 8.2M–13.4M
2.3x vs typical
SteamSpy 20M–50M
Est. revenue
$90.5M–$243.4M after Steam's cut $164.6M–$374.4M before Steam's cut
$39.99
332k reviews
Mixed
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