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wishvane

How many copies did Vertical Slice: A Game Dev Story sell?

Estimated copies sold
≈ 8k–13k
$23k–$61k after Steam's cut $41k–$94k before the cut
from 332 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Vertical Slice: A Game Dev Story out and predicted the genre from its 8 similar games. Every figure here, including Vertical Slice: A Game Dev Story's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–2.0M
best case 40.0M (Wallpaper Engine)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.4M–2.0M copies
≈ $7.4M–$11.5M after Steam's cut
from ~44k reviews
Best case
≈ 30.5M–49.6M copies
Wallpaper Engine · ≈ $41.9M–$112.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Story Rich (5 of 8) and Anime (3 of 8).
The winners
Winners here lead with First-Person, priced around $10. The breakout hits carry First-Person + Mature + Utilities; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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SteamSpy 1M–2M
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Life SimMultiple Endings
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2018
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23x vs typical
SteamSpy 20M–50M
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MatureUtilities
MiSide
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3.2x vs typical
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LoveChoice
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ManagementDifficult
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RelaxingCute
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VA-11 Hall-A: Cyberpunk Bartender Action
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Est. copies
≈ 1.5M–2.5M
SteamSpy 500k–1M
Est. revenue
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$14.99
38k reviews
Overwhelmingly Positive
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