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How big is Doki Doki Literature Club!?

Estimated owners
≈ 7.7M–12.5M
from 224k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Doki Doki Literature Club! out and predicted the genre from its 8 similar games. Every figure here, including Doki Doki Literature Club!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.8M–2.9M
best case 4.4M (Helltaker)
The Anime genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.8M–2.9M copies
≈ $7.8M–$15.1M after Steam's cut
from ~57k reviews
Best case
≈ 3.4M–5.5M copies
Helltaker
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Anime (4 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with Demons + Puzzle, priced around $13. The breakout hits carry Demons + Puzzle + Indie; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Story RichCard Game
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≈ 1.9M–3.0M
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Card GameMultiplayer
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2.2x vs typical
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Free to PlayCute
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≈ 1.7M–2.7M
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The Hungry Lamb: Traveling in the Late Ming Dynasty
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≈ 1.4M–2.3M
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Very Positive
Visual NovelHistorical

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