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How many copies did No Case Should Remain Unsolved sell?

Estimated copies sold
≈ 249k–404k
$478k–$1.3M after Steam's cut $870k–$2.0M before the cut
from 10k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left No Case Should Remain Unsolved out and predicted the genre from its 8 similar games. Every figure here, including No Case Should Remain Unsolved's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 285k–332k
best case 1.2M (LoveChoice)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 285k–332k copies
≈ $1.1M–$2.2M after Steam's cut
from ~9k reviews
Best case
≈ 904k–1.5M copies
LoveChoice · ≈ $495k–$1.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Story Rich (5 of 8) and Interactive Fiction (4 of 8).
The winners
Winners here lead with Story Rich, priced around $2. The breakout hits carry Romance + Story Rich + Great Soundtrack; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.