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wishvane

How many copies did Until Then sell?

Estimated copies sold
≈ 441k–717k
$2.4M–$6.5M after Steam's cut $4.4M–$10.0M before the cut
from 18k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Until Then out and predicted the genre from its 8 similar games. Every figure here, including Until Then's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 423k–823k
best case 1.2M (Milk inside a bag of milk inside a bag of milk)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 423k–823k copies
≈ $945k–$2.0M after Steam's cut
from ~13k reviews
Best case
≈ 897k–1.5M copies
Milk inside a bag of milk inside a bag of milk · ≈ $368k–$989k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Story Rich (7 of 8) and Interactive Fiction (4 of 8).
The winners
Winners here lead with Visual Novel + Psychological Horror, priced around $1.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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≈ 897k–1.5M
2.7x vs typical
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Interactive FictionPuzzle
Finding Paradise
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≈ 694k–1.1M
1.6x vs typical
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Story RichEmotional
Coffee Talk
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ConversationPixel Graphics
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Est. copies
≈ 91k–148k
too small to compare
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A Bird Story
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$614k–$1.7M after Steam's cut $1.1M–$2.5M before the cut
$3.99
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Very Positive
IndieStory Rich

Sizing up your own game? See what its genre can realistically do before you build it.