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wishvane

How many copies did Hellish Quart sell?

Estimated copies sold
≈ 208k–339k
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hellish Quart out and predicted the genre from its 8 similar games. Every figure here, including Hellish Quart's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 131k–594k
best case 1.9M (Blade and Sorcery)
The Swordplay genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 131k–594k copies
≈ $1.1M–$9.8M after Steam's cut
from ~6k reviews
Best case
≈ 1.5M–2.4M copies
Blade and Sorcery · ≈ $12.2M–$32.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Swordplay (5 of 8) and Fighting (4 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $30.
The era
The games you compared span 2014 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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VRAction
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First-PersonSouls-like

Sizing up your own game? See what its genre can realistically do before you build it.