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How many copies did Gladius | Gladiator VR Sword fighting sell?

Estimated copies sold
≈ 7k–12k
$31k–$83k after Steam's cut $56k–$127k before Steam's cut
from 301 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Gladius | Gladiator VR Sword fighting and predicted how it would do from its 8 similar games. Every figure here, including Gladius | Gladiator VR Sword fighting's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4.1M–6.5M
best case 27.3M (The Forest)
Games like Gladius | Gladiator VR Sword fighting

A typical game among these

≈ 4.1M–6.5M copies

≈ $27.8M–$78.7M after Steam's cut

from ~106k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: The Forest at ≈ 20.8M–33.7M copies, ≈ $114.2M–$306.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 34k reviews in their first month; the range was 3k to 68k.
The genre you'd be entering
These games
The similar games share Horror (7 of 8) and Survival Horror (6 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20. The breakout hits carry Open World Survival Craft + Open World + Crafting; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Soundpad
2017
Est. copies
≈ 3.6M–5.9M
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.3M after Steam's cut $9.0M–$20.5M before Steam's cut
$4.99
105k reviews
Overwhelmingly Positive
UtilitiesAudio Production
The Forest
2018
Est. copies
≈ 20.8M–33.7M
6.5x vs typical
SteamSpy 20M–50M
Est. revenue
$114.2M–$306.9M after Steam's cut $207.5M–$472.2M before Steam's cut
$19.99
683k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Resident Evil Village
2021
Est. copies
≈ 3.8M–6.2M
SteamSpy 2M–5M
Est. revenue
$42.2M–$113.5M after Steam's cut $76.8M–$174.6M before Steam's cut
$39.99
155k reviews
Overwhelmingly Positive
Resident Evil 4
2023
Est. copies
≈ 7.0M–11.3M
2.7x vs typical
SteamSpy 5M–10M
Est. revenue
$76.4M–$205.5M after Steam's cut $139.0M–$316.2M before Steam's cut
$39.99
280k reviews
Overwhelmingly Positive
HorrorAction
Resident Evil 4 (2005)
2014
Est. copies
≈ 5.5M–9.0M
SteamSpy 2M–5M
Est. revenue
$30.4M–$81.7M after Steam's cut $55.2M–$125.7M before Steam's cut
$19.99
99k reviews
Very Positive
Inventory ManagementSurvival Horror
Half-Life: Alyx
2020
Est. copies
≈ 2.6M–4.3M
SteamSpy 2M–5M
Est. revenue
$43.2M–$116.1M after Steam's cut $78.5M–$178.5M before Steam's cut
$59.99
106k reviews
Overwhelmingly Positive
VRFPS
DEVOUR
2021
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$6.0M–$16.2M after Steam's cut $11.0M–$24.9M before Steam's cut
$9.99
88k reviews
Very Positive
HorrorOnline Co-Op
Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.4M–7.1M
SteamSpy 2M–5M
Est. revenue
$24.1M–$64.9M after Steam's cut $43.9M–$99.9M before Steam's cut
$19.99
128k reviews
Overwhelmingly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.