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How many copies did Gladius | Gladiator VR Sword fighting sell?

Estimated copies sold
≈ 7k–12k
$30k–$80k after Steam's cut $54k–$124k before the cut
from 302 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Gladius | Gladiator VR Sword fighting out and predicted the genre from its 8 similar games. Every figure here, including Gladius | Gladiator VR Sword fighting's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.1M–6.1M
best case 27.1M (The Forest)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4.1M–6.1M copies
≈ $27.2M–$80.1M after Steam's cut
from ~105k reviews
Best case
≈ 20.6M–33.5M copies
The Forest · ≈ $113.4M–$304.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Horror (7 of 8) and Survival Horror (6 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20. The breakout hits carry Open World Survival Craft + Open World + Crafting; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Soundpad
2017
Est. copies
≈ 3.5M–5.7M
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.0M after Steam's cut $8.8M–$20.1M before the cut
$4.99
103k reviews
Overwhelmingly Positive
UtilitiesAudio Production
The Forest
2018
Est. copies
≈ 20.6M–33.5M
6.5x vs typical
SteamSpy 20M–50M
Est. revenue
$113.4M–$304.8M after Steam's cut $206.1M–$468.9M before the cut
$19.99
678k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Resident Evil Village
2021
Est. copies
≈ 3.8M–6.1M
SteamSpy 2M–5M
Est. revenue
$41.2M–$110.9M after Steam's cut $75.0M–$170.6M before the cut
$39.99
151k reviews
Overwhelmingly Positive
Resident Evil 4
2023
Est. copies
≈ 6.4M–10.4M
2.5x vs typical
SteamSpy 5M–10M
Est. revenue
$70.4M–$189.2M after Steam's cut $127.9M–$291.1M before the cut
$39.99
267k reviews
Overwhelmingly Positive
HorrorAction
Resident Evil 4 (2005)
2014
Est. copies
≈ 5.0M–8.2M
SteamSpy 2M–5M
Est. revenue
$27.7M–$74.5M after Steam's cut $50.4M–$114.6M before the cut
$19.99
97k reviews
Very Positive
Inventory ManagementSurvival Horror
Half-Life: Alyx
2020
Est. copies
≈ 2.8M–4.5M
SteamSpy 2M–5M
Est. revenue
$45.6M–$122.5M after Steam's cut $82.9M–$188.5M before the cut
$59.99
105k reviews
Overwhelmingly Positive
VRFPS
DEVOUR
2021
Est. copies
≈ 2.2M–3.5M
SteamSpy 2M–5M
Est. revenue
$6.0M–$16.1M after Steam's cut $10.9M–$24.8M before the cut
$9.99
88k reviews
Very Positive
HorrorOnline Co-Op
Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.3M–6.9M
SteamSpy 2M–5M
Est. revenue
$23.5M–$63.2M after Steam's cut $42.7M–$97.2M before the cut
$19.99
124k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.