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How many copies did Half-Life: Alyx sell?

Estimated copies sold
≈ 2.8M–4.5M
$45.6M–$122.5M after Steam's cut $82.9M–$188.5M before the cut
from 105k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Half-Life: Alyx out and predicted the genre from its 8 similar games. Every figure here, including Half-Life: Alyx's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.3M–11.8M
best case 52.4M (War Thunder)
The VR genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3.3M–11.8M copies
≈ $59.7M–$83.4M after Steam's cut
from ~138k reviews
Best case
≈ 40.0M–64.9M copies
War Thunder
The genre you'd be entering
Your set
Your set clusters on VR (6 of 8) and First-Person (4 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat, priced around $20.
The era
The games you compared span 2013 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

SteamVR
Invalid Date
Est. copies
≈ 2.0M–3.3M
SteamSpy 1M–2M
Est. revenue
Free
Free
85k reviews
Very Positive
VRSoftware
War Thunder
2013
Est. copies
≈ 40.0M–64.9M
5.6x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
768k reviews
Mostly Positive
Free to PlaySimulation
Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.3M–6.9M
SteamSpy 2M–5M
Est. revenue
$23.5M–$63.2M after Steam's cut $42.7M–$97.2M before the cut
$19.99
124k reviews
Overwhelmingly Positive
Assetto Corsa
2014
Est. copies
≈ 9.0M–14.6M
SteamSpy 5M–10M
Est. revenue
$49.2M–$132.3M after Steam's cut $89.5M–$203.6M before the cut
$19.99
172k reviews
Very Positive
RacingAutomobile Sim
Totally Accurate Battlegrounds
2018
Est. copies
≈ 2.7M–4.3M
SteamSpy 2M–5M
Est. revenue
Free
Free
88k reviews
Very Positive
MultiplayerPhysics
VRChat
2017
Est. copies
≈ 9.1M–14.9M
1.9x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
266k reviews
Mostly Positive
VRFree to Play
Rec Room
2021
Est. copies
≈ 2.1M–3.4M
SteamSpy 2M–5M
Est. revenue
Free
Free
83k reviews
Very Positive
Free to PlayVR
Resident Evil Village
2021
Est. copies
≈ 3.8M–6.1M
SteamSpy 2M–5M
Est. revenue
$41.2M–$110.9M after Steam's cut $75.0M–$170.6M before the cut
$39.99
151k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.