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How many copies did Super Bunny Man sell?

Estimated copies sold
≈ 309k–502k
$1.3M–$3.4M after Steam's cut $2.3M–$5.3M before Steam's cut
from 12k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Super Bunny Man and predicted how it would do from its 8 similar games. Every figure here, including Super Bunny Man's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 746k–4.0M
best case 129.3M (Terraria)
Games like Super Bunny Man

A typical game among these

≈ 746k–4.0M copies

≈ $3.4M–$25.6M after Steam's cut

from ~29k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Co-op (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Terraria at ≈ 98.5M–160.1M copies, ≈ $270.6M–$727.5M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Co-op (3 of 8) and Open World Survival Craft (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Sandbox, priced around $10. The breakout hits carry 2D + Crafting + Open World Survival Craft; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Terraria
2011
Est. copies
≈ 98.5M–160.1M
53x vs typical
SteamSpy 20M–50M
Est. revenue
$270.6M–$727.5M after Steam's cut $492.0M–$1119.3M before Steam's cut
$9.99
1.6M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
Necesse
2025
Est. copies
≈ 727k–1.2M
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.4M before Steam's cut
$14.99
29k reviews
Very Positive
Open World Survival CraftMultiplayer
Garfield Kart
2015
Est. copies
≈ 691k–1.1M
SteamSpy 500k–1M
Est. revenue
$948k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
LEGO® Marvel™ Super Heroes
2013
Est. copies
≈ 2.0M–3.2M
SteamSpy 1M–2M
Est. revenue
$11.0M–$29.5M after Steam's cut $19.9M–$45.3M before Steam's cut
$19.99
32k reviews
Overwhelmingly Positive
LEGOOpen World
Starbound
2016
Est. copies
≈ 5.1M–8.3M
4.2x vs typical
SteamSpy 2M–5M
Est. revenue
$21.1M–$56.9M after Steam's cut $38.4M–$87.5M before Steam's cut
$14.99
123k reviews
Very Positive
Open World Survival CraftSandbox
Biped
2020
Est. copies
≈ 287k–466k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.1M–$4.9M before Steam's cut
$14.99
12k reviews
Very Positive
Character CustomizationEmotional
BattleBlock Theater®
2014
Est. copies
≈ 4.1M–6.6M
2.5x vs typical
SteamSpy 2M–5M
Est. revenue
$16.8M–$45.3M after Steam's cut $30.6M–$69.6M before Steam's cut
$14.99
73k reviews
Overwhelmingly Positive
Supraland
2019
Est. copies
≈ 446k–725k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before Steam's cut
$19.99
16k reviews
Overwhelmingly Positive
Puzzle-PlatformerExploration

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