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How many copies did Super Bunny Man sell?

Estimated copies sold
≈ 308k–500k
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
from 12k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Bunny Man out and predicted the genre from its 8 similar games. Every figure here, including Super Bunny Man's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 744k–4.0M
best case 128.9M (Terraria)
Games like Super Bunny Man

The middle of these games

≈ 744k–4.0M copies

≈ $3.3M–$25.5M after Steam's cut

from ~29k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Co-op (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Terraria at ≈ 98.2M–159.6M copies, ≈ $269.8M–$725.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Co-op (3 of 8) and Open World Survival Craft (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Sandbox, priced around $10. The breakout hits carry 2D + Crafting + Open World Survival Craft; a typical game here doesn't.
The era
The games you compared span 2011 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Terraria
2011
Est. copies
≈ 98.2M–159.6M
54x vs typical
SteamSpy 20M–50M
Est. revenue
$269.8M–$725.3M after Steam's cut $490.5M–$1115.8M before the cut
$9.99
1.6M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
Necesse
2025
Est. copies
≈ 719k–1.2M
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.0M after Steam's cut $5.4M–$12.3M before the cut
$14.99
29k reviews
Very Positive
Open World Survival CraftMultiplayer
Garfield Kart
2015
Est. copies
≈ 691k–1.1M
SteamSpy 500k–1M
Est. revenue
$948k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
LEGO® Marvel™ Super Heroes
2013
Est. copies
≈ 2.0M–3.2M
SteamSpy 1M–2M
Est. revenue
$10.9M–$29.3M after Steam's cut $19.8M–$45.0M before the cut
$19.99
31k reviews
Overwhelmingly Positive
LEGOOpen World
Starbound
2016
Est. copies
≈ 5.1M–8.3M
4.3x vs typical
SteamSpy 2M–5M
Est. revenue
$21.1M–$56.8M after Steam's cut $38.4M–$87.5M before the cut
$14.99
123k reviews
Very Positive
Open World Survival CraftSandbox
Biped
2020
Est. copies
≈ 284k–461k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$14.99
11k reviews
Very Positive
Character CustomizationEmotional
BattleBlock Theater®
2014
Est. copies
≈ 4.1M–6.6M
2.5x vs typical
SteamSpy 2M–5M
Est. revenue
$16.8M–$45.2M after Steam's cut $30.6M–$69.6M before the cut
$14.99
73k reviews
Overwhelmingly Positive
Supraland
2019
Est. copies
≈ 443k–719k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.1M before the cut
$19.99
15k reviews
Overwhelmingly Positive
Puzzle-PlatformerExploration

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