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How many copies did Super Bunny Man sell?

Estimated copies sold
≈ 291k–473k
$1.2M–$3.2M after Steam's cut $2.2M–$5.0M before the cut
from 12k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Bunny Man out and predicted the genre from its 8 similar games. Every figure here, including Super Bunny Man's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 716k–3.5M
best case 105.0M (Terraria)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 716k–3.5M copies
≈ $3.3M–$22.4M after Steam's cut
from ~28k reviews
Best case
≈ 80.0M–130.0M copies
Terraria · ≈ $219.8M–$590.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Co-op (3 of 8) and Open World Survival Craft (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Sandbox, priced around $10. The breakout hits carry 2D + Crafting + Open World Survival Craft; a typical game here doesn't.
The era
The games you compared span 2011 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Terraria
2011
Est. copies
≈ 80.0M–130.0M
56x vs typical
SteamSpy 20M–50M
Est. revenue
$219.8M–$590.9M after Steam's cut $399.6M–$909.1M before the cut
$9.99
1.5M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
Necesse
2025
Est. copies
≈ 661k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
28k reviews
Very Positive
Open World Survival CraftMultiplayer
Garfield Kart
2015
Est. copies
≈ 656k–1.1M
SteamSpy 500k–1M
Est. revenue
$900k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
LEGO® Marvel™ Super Heroes
2013
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.8M–$35.9M before the cut
$19.99
30k reviews
Overwhelmingly Positive
LEGOOpen World
Starbound
2016
Est. copies
≈ 4.9M–8.0M
4.5x vs typical
SteamSpy 2M–5M
Est. revenue
$20.3M–$54.6M after Steam's cut $36.9M–$83.9M before the cut
$14.99
123k reviews
Very Positive
Open World Survival CraftSandbox
Biped
2020
Est. copies
≈ 294k–478k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.0M before the cut
$14.99
11k reviews
Very Positive
Character CustomizationEmotional
BattleBlock Theater®
2014
Est. copies
≈ 3.8M–6.1M
2.6x vs typical
SteamSpy 2M–5M
Est. revenue
$15.6M–$41.9M after Steam's cut $28.4M–$64.5M before the cut
$14.99
73k reviews
Overwhelmingly Positive
Supraland
2019
Est. copies
≈ 436k–708k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.4M–$9.9M before the cut
$19.99
15k reviews
Overwhelmingly Positive
Puzzle-PlatformerExploration

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