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How many copies did We Need To Go Deeper sell?

Estimated copies sold
≈ 174k–283k
$766k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
from 6k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid We Need To Go Deeper and predicted how it would do from its 8 similar games. Every figure here, including We Need To Go Deeper's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–5k
best case 570k (Labyrinthine)
Games like We Need To Go Deeper

A typical game among these

≈ 1k–5k copies

≈ $1k–$11k after Steam's cut

from ~96 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

No genre covers most of these similar games. The closest is Rogue-lite (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Labyrinthine at ≈ 434k–706k copies, ≈ $1.2M–$3.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 29 reviews in their first month; the range was 1 to 11k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Rogue-lite (4 of 8) and Action Roguelike (3 of 8).
The winners
Winners here lead with Horror + Co-op, priced around $10. The breakout hits carry Online Co-Op + Puzzle + Psychological Horror; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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3.8x vs typical
SteamSpy 50k–100k
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Action RoguelikeRoguevania
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Early AccessAction Roguelike
Abyss Crew
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≈ 446–725
SteamSpy under 20k
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$1k–$3k after Steam's cut $2k–$5k before Steam's cut
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SubmarineUnderwater
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2023
Est. copies
≈ 434k–706k
183x vs typical
SteamSpy 1M–2M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before Steam's cut
$9.99
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Very Positive
HorrorOnline Co-Op
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≈ 2k–4k
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Est. revenue
$3k–$9k after Steam's cut $6k–$14k before Steam's cut
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Very Positive
Action RoguelikeBullet Hell
Liberte
2023
Est. copies
≈ 5k–8k
1.9x vs typical
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Est. revenue
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SingleplayerIndie
Mineirinho Wildtides DC
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Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$378–$1k after Steam's cut $688–$2k before Steam's cut
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2D FighterShoot 'Em Up

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