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wishvane

How many copies did Cthulhu's Reach: Devil Reef sell?

Estimated copies sold
≈ 2k–3k
$5k–$14k after Steam's cut $10k–$22k before the cut
from 81 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cthulhu's Reach: Devil Reef out and predicted the genre from its 8 similar games. Every figure here, including Cthulhu's Reach: Devil Reef's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 110k–439k
best case 1.2M (Nuclear Throne)
The Action Roguelike genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 110k–439k copies
≈ $546k–$3.5M after Steam's cut
from ~5k reviews
Best case
≈ 913k–1.5M copies
Nuclear Throne · ≈ $3.0M–$8.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Rogue-lite (6 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $12.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Relic Hunters Zero: Remix
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Est. copies
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SteamSpy 1M–2M
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SYNTHETIK 2
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Est. copies
≈ 85k–139k
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Early AccessRogue-lite
Voidigo
2023
Est. copies
≈ 117k–190k
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$160k–$430k after Steam's cut $291k–$662k before the cut
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Action RoguelikeTwin Stick Shooter
Greedland
2025
Est. copies
≈ 79k–128k
SteamSpy 200k–500k
Est. revenue
$281k–$756k after Steam's cut $511k–$1.2M before the cut
$12.99
3k reviews
Very Positive
Blazing Beaks
2019
Est. copies
≈ 75k–123k
SteamSpy under 20k
Est. revenue
$311k–$836k after Steam's cut $565k–$1.3M before the cut
$14.99
3k reviews
Very Positive
Pixel GraphicsAction Roguelike
Brigador: Up-Armored Edition
2016
Est. copies
≈ 231k–376k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
$24.99
6k reviews
Very Positive
Nuclear Throne
2015
Est. copies
≈ 913k–1.5M
3.7x vs typical
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.5M before the cut
$11.99
20k reviews
Overwhelmingly Positive
Action RoguelikeRogue-like
SYNTHETIK: Legion Rising
2018
Est. copies
≈ 398k–646k
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before the cut
$19.99
13k reviews
Very Positive
Top-Down ShooterRogue-lite

Sizing up your own game? See what its genre can realistically do before you build it.