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wishvane

How many copies did Palworld sell?

Estimated copies sold
≈ 10.7M–17.3M
$88.0M–$236.6M after Steam's cut $160.0M–$363.9M before the cut
from 445k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Palworld out and predicted the genre from its 8 similar games. Every figure here, including Palworld's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 547k–1.6M
best case 2.2M (WEBFISHING)
The Creature Collector genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 547k–1.6M copies
≈ $3.8M–$13.3M after Steam's cut
from ~33k reviews
Best case
≈ 1.7M–2.7M copies
WEBFISHING · ≈ $2.3M–$6.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Creature Collector (7 of 8) and Character Customization (2 of 8).
The winners
Winners here lead with Fishing + Character Customization, priced around $5.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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2.1x vs typical
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Creature CollectorSimulation

Sizing up your own game? See what its genre can realistically do before you build it.