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wishvane

How many copies did Slime Rancher 2 sell?

Estimated copies sold
≈ 1.2M–1.9M
$9.7M–$26.1M after Steam's cut $17.7M–$40.2M before the cut
from 49k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Slime Rancher 2 out and predicted the genre from its 8 similar games. Every figure here, including Slime Rancher 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 894k–967k
best case 1.1M (Draw & Guess)
The Life Sim genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 894k–967k copies
≈ $3.5M–$6.9M after Steam's cut
from ~29k reviews
Best case
≈ 870k–1.4M copies
Draw & Guess · ≈ $1.2M–$3.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Life Sim (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Party + Party Game, priced around $5.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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