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wishvane

How many copies did Dorfromantik sell?

Estimated copies sold
≈ 706k–1.1M
$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before the cut
from 29k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dorfromantik out and predicted the genre from its 8 similar games. Every figure here, including Dorfromantik's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 79k–141k
best case 788k (Mini Motorways)

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 79k–141k copies
≈ $643k–$780k after Steam's cut
from ~3k reviews
Best case
≈ 600k–975k copies
Mini Motorways · ≈ $1.6M–$4.4M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Puzzle (5 of 8) and Building (4 of 8).
The winners
Winners here lead with Experimental + Building, priced around $8. The breakout hits carry Relaxing + City Builder + Minimalist; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Townscaper
2021
Est. copies
≈ 534k–868k
7.6x vs typical
SteamSpy 1M–2M
Est. revenue
$880k–$2.4M after Steam's cut $1.6M–$3.6M before the cut
$5.99
22k reviews
Overwhelmingly Positive
ExperimentalBuilding
Cloud Gardens
2021
Est. copies
≈ 57k–93k
SteamSpy 100k–200k
Est. revenue
$282k–$759k after Steam's cut $513k–$1.2M before the cut
$17.99
2k reviews
Overwhelmingly Positive
NatureSandbox
Mini Motorways
2021
Est. copies
≈ 600k–975k
8.6x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.8M before the cut
$9.99
24k reviews
Overwhelmingly Positive
StrategySimulation
ISLANDERS
2019
Est. copies
≈ 483k–785k
5.9x vs typical
SteamSpy 500k–1M
Est. revenue
$663k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$4.99
17k reviews
Very Positive
RelaxingCity Builder
Train Valley 2
2019
Est. copies
≈ 90k–146k
SteamSpy under 20k
Est. revenue
$371k–$997k after Steam's cut $674k–$1.5M before the cut
$14.99
3k reviews
Very Positive
Quick-Time EventsMultiple Endings
Terra Nil
2023
Est. copies
≈ 208k–337k
3.1x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$24.99
9k reviews
Very Positive
NatureStrategy
Rail Route
2024
Est. copies
≈ 61k–99k
SteamSpy 200k–500k
Est. revenue
$418k–$1.1M after Steam's cut $760k–$1.7M before the cut
$24.99
3k reviews
Very Positive
BuildingManagement
Train Valley
2015
Est. copies
≈ 160k–259k
SteamSpy 500k–1M
Est. revenue
$439k–$1.2M after Steam's cut $798k–$1.8M before the cut
$9.99
3k reviews
Very Positive
Replay ValueResource Management

Sizing up your own game? See what its genre can realistically do before you build it.