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How many copies did Dorfromantik sell?

Estimated copies sold
≈ 735k–1.2M
$2.8M–$7.6M after Steam's cut $5.1M–$11.7M before Steam's cut
from 30k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dorfromantik and predicted how it would do from its 8 similar games. Every figure here, including Dorfromantik's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 83k–147k
best case 796k (Mini Motorways)
Games like Dorfromantik

A typical game among these

≈ 83k–147k copies

≈ $662k–$836k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Mini Motorways at ≈ 607k–986k copies, ≈ $1.7M–$4.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 1k to 10k.
The genre you'd be entering
These games
The similar games share Puzzle (5 of 8) and Building (4 of 8).
The winners
Winners here lead with Experimental + Building, priced around $8. The breakout hits carry Relaxing + City Builder + Minimalist; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Townscaper
2021
Est. copies
≈ 537k–872k
7.4x vs typical
SteamSpy 1M–2M
Est. revenue
$884k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$5.99
22k reviews
Overwhelmingly Positive
ExperimentalBuilding
Cloud Gardens
2021
Est. copies
≈ 57k–93k
SteamSpy 100k–200k
Est. revenue
$284k–$762k after Steam's cut $516k–$1.2M before Steam's cut
$17.99
2k reviews
Very Positive
NatureSandbox
Mini Motorways
2021
Est. copies
≈ 607k–986k
8.3x vs typical
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before Steam's cut
$9.99
24k reviews
Overwhelmingly Positive
StrategySimulation
ISLANDERS
2019
Est. copies
≈ 483k–786k
5.7x vs typical
SteamSpy 500k–1M
Est. revenue
$663k–$1.8M after Steam's cut $1.2M–$2.7M before Steam's cut
$4.99
17k reviews
Very Positive
RelaxingCity Builder
Train Valley 2
2019
Est. copies
≈ 93k–151k
SteamSpy under 20k
Est. revenue
$384k–$1.0M after Steam's cut $699k–$1.6M before Steam's cut
$14.99
3k reviews
Very Positive
Quick-Time EventsMultiple Endings
Terra Nil
2023
Est. copies
≈ 219k–356k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.1M after Steam's cut $2.7M–$6.2M before Steam's cut
$24.99
9k reviews
Very Positive
NatureStrategy
Rail Route
2024
Est. copies
≈ 65k–106k
SteamSpy 200k–500k
Est. revenue
$449k–$1.2M after Steam's cut $817k–$1.9M before Steam's cut
$24.99
3k reviews
Very Positive
BuildingManagement
Train Valley
2015
Est. copies
≈ 169k–275k
SteamSpy 500k–1M
Est. revenue
$465k–$1.3M after Steam's cut $845k–$1.9M before Steam's cut
$9.99
3k reviews
Very Positive
Replay ValueResource Management

Sizing up your own game? See how many copies games in its genre usually sell before you build it.