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wishvane

How many copies did Townscaper sell?

Estimated copies sold
≈ 534k–868k
$880k–$2.4M after Steam's cut $1.6M–$3.6M before the cut
from 22k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Townscaper out and predicted the genre from its 8 similar games. Every figure here, including Townscaper's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 42k–44k
best case 763k (Tiny Glade)
The Sandbox genre

All 8 of your similar games are hits. A niche genre: plan for a small audience.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 42k–44k copies
≈ $262k–$323k after Steam's cut
from ~1k reviews
Best case
≈ 582k–945k copies
Tiny Glade · ≈ $2.4M–$6.4M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 302 to 8k reviews in their first month.
Your set
Your set clusters on Sandbox (6 of 8) and Building (5 of 8).
The winners
Winners here lead with 2D Platformer + Collectathon, priced around $15. The breakout hits carry Casual; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.