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How many copies did Fly Corp sell?

Estimated copies sold
≈ 84k–137k
$347k–$934k after Steam's cut $632k–$1.4M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fly Corp out and predicted the genre from its 8 similar games. Every figure here, including Fly Corp's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 30k–523k
best case 1.2M (Transport Fever 2)
Games like Fly Corp

The middle of these games

≈ 30k–523k copies

≈ $53k–$1.0M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Transport Fever 2 at ≈ 938k–1.5M copies, ≈ $10.3M–$27.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 147 reviews in their first month; the spread ran 3 to 2k.
The genre you'd be entering
Your set
Your set clusters on Management (8 of 8) and Time Management (6 of 8).
The winners
Winners here lead with Simulation + Management, priced around $40.
The era
The games you compared span 2019 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Chaser's Voyage
2025
Est. copies
≈ 149–242
too small to compare
SteamSpy under 20k
Est. revenue
$819–$2k after Steam's cut $1k–$3k before the cut
$19.99
6 reviews
6 user reviews
Early AccessFlight
Air Traffic: Greenlight
2022
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$11k–$29k after Steam's cut $20k–$45k before the cut
$7.99
199 reviews
Very Positive
Time ManagementFlight
Transport Fever 2
2019
Est. copies
≈ 938k–1.5M
4.1x vs typical
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.7M after Steam's cut $18.7M–$42.7M before the cut
$39.99
33k reviews
Very Positive
SimulationStrategy
Aviation Manager
2022
Est. copies
≈ 273–443
too small to compare
SteamSpy under 20k
Est. revenue
$450–$1k after Steam's cut $818–$2k before the cut
$5.99
11 reviews
Mostly Negative
Time ManagementStrategy
Papa's Freezeria Deluxe
2023
Est. copies
≈ 330k–536k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$543k–$1.5M after Steam's cut $988k–$2.2M before the cut
$5.99
13k reviews
Overwhelmingly Positive
CookingTime Management
Rail Route
2024
Est. copies
≈ 65k–105k
SteamSpy 200k–500k
Est. revenue
$445k–$1.2M after Steam's cut $810k–$1.8M before the cut
$24.99
3k reviews
Very Positive
BuildingManagement
OpenTTD
2021
Est. copies
≈ 421k–684k
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
17k reviews
Very Positive
SimulationBuilding
Puffin Planes
2024
Est. copies
≈ 9k–14k
SteamSpy under 20k
Est. revenue
$29k–$78k after Steam's cut $53k–$120k before the cut
$11.99
354 reviews
Very Positive
FlightTime Management

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