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wishvane

How many copies did Air Traffic: Greenlight sell?

Estimated copies sold
≈ 4k–7k
$10k–$27k after Steam's cut $18k–$41k before the cut
from 187 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Air Traffic: Greenlight out and predicted the genre from its 7 similar games. Every figure here, including Air Traffic: Greenlight's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 897k–1.8M
best case 2.1M (Stormworks: Build and Rescue)

4 of your 7 similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 897k–1.8M copies
≈ $14.9M–$20.8M after Steam's cut
from ~42k reviews
Best case
≈ 1.6M–2.5M copies
Stormworks: Build and Rescue · ≈ $10.7M–$28.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 7) and Flight (4 of 7).
The winners
Winners here lead with Sandbox + Base-Building, priced around $25.
The era
4 of your 7 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.