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How many copies did Puffin Planes sell?

Estimated copies sold
≈ 9k–14k
$29k–$79k after Steam's cut $53k–$121k before Steam's cut
from 358 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Puffin Planes and predicted how it would do from its 8 similar games. Every figure here, including Puffin Planes's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 342–18k
best case 1.5M (Trailmakers)
Games like Puffin Planes

A typical game among these

≈ 342–18k copies

≈ $1k–$66k after Steam's cut

from ~87 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Trailmakers at ≈ 1.1M–1.8M copies, ≈ $7.8M–$21.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 4 reviews in their first month; the range was 2 to 460.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Flight (7 of 8) and Time Management (5 of 8).
The winners
Winners here lead with Space + Action-Adventure, priced around $25.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Early AccessFlight
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SimulationStrategy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.