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How many copies did Puffin Planes sell?

Estimated copies sold
≈ 8k–14k
$28k–$74k after Steam's cut $50k–$115k before the cut
from 350 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Puffin Planes out and predicted the genre from its 8 similar games. Every figure here, including Puffin Planes's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 299–4k
best case 1.4M (Trailmakers)
The Flight genre

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 299–4k copies
≈ $1k–$19k after Steam's cut
from ~73 reviews
Best case
≈ 1.1M–1.8M copies
Trailmakers · ≈ $7.4M–$20.0M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Flight (7 of 8) and Time Management (5 of 8).
The winners
Winners here lead with Space + Action-Adventure, priced around $25. The breakout hits carry Space + Action + Family Friendly; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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SimulationStrategy

Sizing up your own game? See what its genre can realistically do before you build it.