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How many copies did ATC Ground Point sell?

Estimated copies sold
≈ 2k–3k
$8k–$21k after Steam's cut $14k–$32k before the cut
from 73 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ATC Ground Point out and predicted the genre from its 8 similar games. Every figure here, including ATC Ground Point's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 61k–85k
best case 842k (Turmoil)
The Time Management genre

7 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 61k–85k copies
≈ $324k–$616k after Steam's cut
from ~2k reviews
Best case
≈ 642k–1.0M copies
Turmoil · ≈ $2.3M–$6.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Time Management (5 of 8) and Management (4 of 8).
The winners
Winners here lead with Time Management, priced around $19. The breakout hits carry Time Management; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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SteamSpy 200k–500k
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BuildingManagement
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3.2x vs typical
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SimulationStrategy
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too small to compare
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CasualSimulation
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Turmoil
2016
Est. copies
≈ 642k–1.0M
7.1x vs typical
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$12.99
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ManagementMining
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Grand StrategyMilitary

Sizing up your own game? See what its genre can realistically do before you build it.