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How many copies did Merchant of the Skies sell?

Estimated copies sold
≈ 57k–92k
$234k–$628k after Steam's cut $425k–$967k before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Merchant of the Skies and predicted how it would do from its 8 similar games. Every figure here, including Merchant of the Skies's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 171k–338k
best case 1.2M (X4: Foundations)
Games like Merchant of the Skies

A typical game among these

≈ 171k–338k copies

≈ $1.5M–$2.4M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: X4: Foundations at ≈ 920k–1.5M copies, ≈ $12.7M–$34.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 1k to 5k.
The genre you'd be entering
These games
The similar games share Economy (8 of 8) and Management (6 of 8).
The winners
Winners here lead with Space Sim + Simulation, priced around $50.
When they shipped
The similar games span 2016 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 137k–222k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$34.99
6k reviews
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Early AccessBase-Building
Another Brick in The Mall
2020
Est. copies
≈ 61k–99k
SteamSpy 200k–500k
Est. revenue
$285k–$765k after Steam's cut $517k–$1.2M before Steam's cut
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Mad Games Tycoon
2016
Est. copies
≈ 184k–299k
SteamSpy 500k–1M
Est. revenue
$758k–$2.0M after Steam's cut $1.4M–$3.1M before Steam's cut
$14.99
4k reviews
Very Positive
X4: Foundations
2018
Est. copies
≈ 920k–1.5M
5.5x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.0M after Steam's cut $23.0M–$52.3M before Steam's cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
Shop Titans
2020
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≈ 446k–725k
3.3x vs typical
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Free
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IdlerShop Keeper
Mad Games Tycoon 2
2023
Est. copies
≈ 195k–316k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before Steam's cut
$24.99
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ManagementEconomy
Rise of Industry
2019
Est. copies
≈ 121k–196k
SteamSpy 200k–500k
Est. revenue
$997k–$2.7M after Steam's cut $1.8M–$4.1M before Steam's cut
$29.99
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ManagementStrategy
Pharaoh™: A New Era
2023
Est. copies
≈ 134k–218k
SteamSpy 200k–500k
Est. revenue
$847k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$22.99
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City BuilderBuilding

Sizing up your own game? See how many copies games in its genre usually sell before you build it.