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How many copies did Bulwark: Falconeer Chronicles sell?

Estimated copies sold
≈ 36k–59k
$200k–$538k after Steam's cut $364k–$828k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Bulwark: Falconeer Chronicles and predicted how it would do from its 8 similar games. Every figure here, including Bulwark: Falconeer Chronicles's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 75k–117k
best case 443k (FANTASY LIFE i: The Girl Who Steals Time)
Games like Bulwark: Falconeer Chronicles

A typical game among these

≈ 75k–117k copies

≈ $594k–$816k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: FANTASY LIFE i: The Girl Who Steals Time at ≈ 337k–548k copies, ≈ $5.6M–$15.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 1k to 9k.
The genre you'd be entering
These games
The similar games share Exploration (7 of 8) and City Builder (6 of 8).
The winners
Winners here lead with City Builder, priced around $27. The breakout hits carry Simulation + Casual + City Builder; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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2022
Est. copies
≈ 107k–173k
SteamSpy 500k–1M
Est. revenue
$587k–$1.6M after Steam's cut $1.1M–$2.4M before Steam's cut
$19.99
4k reviews
Overwhelmingly Positive
Puzzle-PlatformerMetroidvania
Two Point Museum
2025
Est. copies
≈ 335k–545k
4.6x vs typical
SteamSpy 200k–500k
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
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SimulationCasual
Kingdom Eighties
2023
Est. copies
≈ 83k–135k
SteamSpy 100k–200k
Est. revenue
$273k–$735k after Steam's cut $497k–$1.1M before Steam's cut
$11.99
3k reviews
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ExplorationSide Scroller
FANTASY LIFE i: The Girl Who Steals Time
2025
Est. copies
≈ 337k–548k
4.7x vs typical
SteamSpy 200k–500k
Est. revenue
$5.6M–$15.0M after Steam's cut $10.1M–$23.0M before Steam's cut
$59.99
14k reviews
Very Positive
RPGAction
Drill Core
2025
Est. copies
≈ 61k–100k
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Est. revenue
$338k–$909k after Steam's cut $614k–$1.4M before Steam's cut
$19.99
2k reviews
Very Positive
Early AccessStrategy
下一站江湖Ⅱ
2024
Est. copies
≈ 235k–382k
3.3x vs typical
SteamSpy 200k–500k
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$1.6M–$4.3M after Steam's cut $2.9M–$6.7M before Steam's cut
$24.99
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MEMORIAPOLIS
2025
Est. copies
≈ 45k–73k
SteamSpy 50k–100k
Est. revenue
$394k–$1.1M after Steam's cut $717k–$1.6M before Steam's cut
$32.00
2k reviews
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Settlement Survival
2022
Est. copies
≈ 201k–327k
2.8x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before Steam's cut
$19.99
8k reviews
Very Positive
City BuilderBuilding

Sizing up your own game? See how many copies games in its genre usually sell before you build it.