Sign in
wishvane

How many copies did MEMORIAPOLIS sell?

Estimated copies sold
≈ 45k–73k
$394k–$1.1M after Steam's cut $717k–$1.6M before Steam's cut
from 2k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid MEMORIAPOLIS and predicted how it would do from its 8 similar games. Every figure here, including MEMORIAPOLIS's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 286k–472k
best case 1.0M (Dwarf Fortress)
Games like MEMORIAPOLIS

A typical game among these

≈ 286k–472k copies

≈ $2.5M–$3.8M after Steam's cut

from ~11k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Dwarf Fortress at ≈ 783k–1.3M copies, ≈ $6.5M–$17.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 8k reviews in their first month; the range was 3k to 16k.
The genre you'd be entering
These games
The similar games share City Builder (7 of 8) and Colony Sim (6 of 8).
The winners
Winners here lead with Dwarf + Colony Sim, priced around $30. The breakout hits carry Dwarf + Simulation + Management; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ISLANDERS
2019
Est. copies
≈ 483k–786k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$663k–$1.8M after Steam's cut $1.2M–$2.7M before Steam's cut
$4.99
17k reviews
Very Positive
RelaxingCity Builder
Space Haven
2026
Est. copies
≈ 277k–450k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before Steam's cut
$24.99
11k reviews
Very Positive
Base-BuildingSpace
Sengoku Dynasty
2024
Est. copies
≈ 195k–317k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.7M before Steam's cut
$29.99
8k reviews
Mostly Positive
下一站江湖Ⅱ
2024
Est. copies
≈ 235k–382k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.7M before Steam's cut
$24.99
9k reviews
Mostly Positive
SingleplayerOpen World
IXION
2022
Est. copies
≈ 443k–719k
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.4M after Steam's cut $7.7M–$17.6M before Steam's cut
$34.99
18k reviews
Mostly Positive
SpaceCity Builder
Dwarf Fortress
2022
Est. copies
≈ 783k–1.3M
3.0x vs typical
SteamSpy 2M–5M
Est. revenue
$6.5M–$17.4M after Steam's cut $11.7M–$26.7M before Steam's cut
$29.99
32k reviews
Very Positive
DwarfColony Sim
Settlement Survival
2022
Est. copies
≈ 201k–327k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before Steam's cut
$19.99
8k reviews
Very Positive
City BuilderBuilding
The Universim
2024
Est. copies
≈ 265k–430k
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before Steam's cut
$29.99
11k reviews
Mostly Positive
City BuilderGod Game

Sizing up your own game? See how many copies games in its genre usually sell before you build it.