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How many copies did Train Valley sell?

Estimated copies sold
≈ 169k–275k
$465k–$1.3M after Steam's cut $845k–$1.9M before Steam's cut
from 3k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Train Valley and predicted how it would do from its 8 similar games. Every figure here, including Train Valley's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 724k–1.1M
best case 4.9M (Prison Architect)
Games like Train Valley

A typical game among these

≈ 724k–1.1M copies

≈ $6.5M–$13.6M after Steam's cut

from ~22k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Prison Architect at ≈ 3.8M–6.1M copies, ≈ $31.0M–$83.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 19k reviews in their first month; the range was 12k to 22k.
The genre you'd be entering
These games
The similar games share Sandbox (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation + Building, priced around $30. The breakout hits carry Base-Building + Colony Sim; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Prison Architect
2015
Est. copies
≈ 3.8M–6.1M
3.6x vs typical
SteamSpy 5M–10M
Est. revenue
$31.0M–$83.3M after Steam's cut $56.3M–$128.2M before Steam's cut
$29.99
77k reviews
Very Positive
SimulationBuilding
Workers & Resources: Soviet Republic
2024
Est. copies
≈ 682k–1.1M
SteamSpy 500k–1M
Est. revenue
$7.5M–$20.2M after Steam's cut $13.6M–$31.0M before Steam's cut
$39.99
27k reviews
Very Positive
StrategySimulation
Empires of the Undergrowth
2024
Est. copies
≈ 470k–764k
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.1M–$16.0M before Steam's cut
$29.99
19k reviews
Very Positive
StrategySimulation
Necesse
2025
Est. copies
≈ 727k–1.2M
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.4M before Steam's cut
$14.99
29k reviews
Very Positive
Open World Survival CraftMultiplayer
Against the Storm
2023
Est. copies
≈ 934k–1.5M
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.9M before Steam's cut
$29.99
38k reviews
Very Positive
StrategyCity Builder
Automation - The Car Company Tycoon Game
2015
Est. copies
≈ 882k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.2M–$30.1M before Steam's cut
$29.99
18k reviews
Very Positive
Going Medieval
2026
Est. copies
≈ 535k–869k
SteamSpy 500k–1M
Est. revenue
$4.4M–$11.9M after Steam's cut $8.0M–$18.2M before Steam's cut
$29.99
22k reviews
Very Positive
RPGEarly Access
Cooking Simulator
2019
Est. copies
≈ 568k–923k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before Steam's cut
$19.99
20k reviews
Very Positive
SimulationCooking

Sizing up your own game? See how many copies games in its genre usually sell before you build it.