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How many copies did Train Valley sell?

Estimated copies sold
≈ 160k–259k
$439k–$1.2M after Steam's cut $798k–$1.8M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Train Valley out and predicted the genre from its 8 similar games. Every figure here, including Train Valley's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 685k–860k
best case 4.5M (Prison Architect)
The Sandbox genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 685k–860k copies
≈ $6.0M–$11.3M after Steam's cut
from ~20k reviews
Best case
≈ 3.4M–5.5M copies
Prison Architect · ≈ $28.2M–$75.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Sandbox (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation + Building, priced around $30. The breakout hits carry Base-Building + Colony Sim + Building; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Prison Architect
2015
Est. copies
≈ 3.4M–5.5M
3.6x vs typical
SteamSpy 5M–10M
Est. revenue
$28.2M–$75.7M after Steam's cut $51.2M–$116.5M before the cut
$29.99
74k reviews
Very Positive
SimulationBuilding
Workers & Resources: Soviet Republic
2024
Est. copies
≈ 638k–1.0M
SteamSpy 500k–1M
Est. revenue
$7.0M–$18.9M after Steam's cut $12.8M–$29.0M before the cut
$39.99
27k reviews
Very Positive
StrategySimulation
Empires of the Undergrowth
2024
Est. copies
≈ 440k–715k
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.8M after Steam's cut $6.6M–$15.0M before the cut
$29.99
18k reviews
Very Positive
StrategySimulation
Necesse
2025
Est. copies
≈ 661k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
28k reviews
Very Positive
Open World Survival CraftMultiplayer
Against the Storm
2023
Est. copies
≈ 884k–1.4M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.3M–$30.2M before the cut
$29.99
37k reviews
Very Positive
StrategyCity Builder
Automation - The Car Company Tycoon Game
2015
Est. copies
≈ 820k–1.3M
SteamSpy 500k–1M
Est. revenue
$6.8M–$18.2M after Steam's cut $12.3M–$28.0M before the cut
$29.99
18k reviews
Very Positive
Going Medieval
2026
Est. copies
≈ 507k–824k
SteamSpy 500k–1M
Est. revenue
$4.2M–$11.2M after Steam's cut $7.6M–$17.3M before the cut
$29.99
21k reviews
Very Positive
RPGEarly Access
Cooking Simulator
2019
Est. copies
≈ 565k–919k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$19.99
20k reviews
Very Positive
SimulationCooking

Sizing up your own game? See what its genre can realistically do before you build it.