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How many copies did Darkest Dungeon® II sell?

Estimated copies sold
≈ 635k–1.0M
$7.0M–$18.8M after Steam's cut $12.7M–$28.9M before the cut
from 26k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Darkest Dungeon® II out and predicted the genre from its 8 similar games. Every figure here, including Darkest Dungeon® II's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 78k–106k
best case 217k (Black Book)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 78k–106k copies
≈ $450k–$811k after Steam's cut
from ~3k reviews
Best case
≈ 166k–269k copies
Black Book · ≈ $1.1M–$3.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (6 of 8) and Card Battler (5 of 8).
The winners
Winners here lead with Card Battler + Turn-Based Tactics, priced around $25. The breakout hits carry Female Protagonist + Card Game + Turn-Based; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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2.1x vs typical
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Sizing up your own game? See what its genre can realistically do before you build it.