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How many copies did Banners of Ruin sell?

Estimated copies sold
≈ 80k–130k
$439k–$1.2M after Steam's cut $798k–$1.8M before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Banners of Ruin out and predicted the genre from its 8 similar games. Every figure here, including Banners of Ruin's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–5.1M
best case 8.2M (Slay the Spire)
The Card Game genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.4M–5.1M copies
≈ $8.5M–$36.6M after Steam's cut
from ~58k reviews
Best case
≈ 6.2M–10.1M copies
Slay the Spire · ≈ $42.8M–$115.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Card Game (5 of 8) and Deckbuilding (5 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Card Game, priced around $25.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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2.6x vs typical
SteamSpy 2M–5M
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Card BattlerCard Game
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≈ 1.1M–1.8M
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≈ 4.7M–7.6M
3.4x vs typical
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Est. copies
≈ 760k–1.2M
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ROUNDS
2021
Est. copies
≈ 1.1M–1.8M
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MultiplayerFighting
Slay the Spire
2019
Est. copies
≈ 6.2M–10.1M
3.8x vs typical
SteamSpy 5M–10M
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Est. copies
≈ 1.9M–3.1M
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PvETrading Card Game

Sizing up your own game? See what its genre can realistically do before you build it.