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How many copies did Despot's Game: Dystopian Battle Simulator sell?

Estimated copies sold
≈ 80k–130k
$441k–$1.2M after Steam's cut $801k–$1.8M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Despot's Game: Dystopian Battle Simulator out and predicted the genre from its 8 similar games. Every figure here, including Despot's Game: Dystopian Battle Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 43k–109k
best case 645k (Backpack Battles)
The Auto Battler genre

6 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 43k–109k copies
≈ $156k–$801k after Steam's cut
from ~3k reviews
Best case
≈ 491k–799k copies
Backpack Battles · ≈ $2.0M–$5.4M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Auto Battler (6 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Auto Battler + Inventory Management, priced around $15.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.