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How many copies did Mage and Monsters sell?

Estimated copies sold
≈ 23k–37k
$31k–$84k after Steam's cut $57k–$130k before Steam's cut
from 922 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Mage and Monsters and predicted how it would do from its 8 similar games. Every figure here, including Mage and Monsters's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 114–130
best case 4k (Dungeon Exiles)
Games like Mage and Monsters

A typical game among these

≈ 114–130 copies

≈ $106–$307 after Steam's cut

from ~4 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Dungeon Exiles at ≈ 3k–5k copies, ≈ $4k–$11k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 17 reviews in their first month; the range was 2 to 58.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Auto Battler (6 of 8) and Fantasy (5 of 8).
The winners
Winners here lead with Rogue-like + Auto Battler, priced around $10. The breakout hits carry Dungeon Crawler + Rogue-lite; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.