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wishvane

How many copies did Mage and Monsters sell?

Estimated copies sold
≈ 22k–36k
$30k–$82k after Steam's cut $55k–$125k before the cut
from 921 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mage and Monsters out and predicted the genre from its 8 similar games. Every figure here, including Mage and Monsters's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 110–126
best case 4k (Dungeon Exiles)
The Auto Battler genre

None of your 8 similar games are hits. A niche genre: plan for a small audience.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 110–126 copies
≈ $103–$298 after Steam's cut
from ~4 reviews
Best case
≈ 3k–4k copies
Dungeon Exiles · ≈ $4k–$10k after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Auto Battler (6 of 8) and Fantasy (5 of 8).
The winners
Winners here lead with Rogue-like + Auto Battler, priced around $10. The breakout hits carry Dungeon Crawler + Rogue-lite; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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StrategyRogue-like
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Sizing up your own game? See what its genre can realistically do before you build it.