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How many copies did Dungeon Exiles sell?

Estimated copies sold
≈ 3k–5k
$4k–$11k after Steam's cut $7k–$16k before Steam's cut
from 115 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dungeon Exiles and predicted how it would do from its 8 similar games. Every figure here, including Dungeon Exiles's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 28k–266k
best case 675k (Backpack Battles)
Games like Dungeon Exiles

A typical game among these

≈ 28k–266k copies

≈ $119k–$1.6M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Backpack Battles at ≈ 515k–836k copies, ≈ $2.1M–$5.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 476 reviews in their first month; the range was 54 to 16k.
The genre you'd be entering
These games
The similar games share Auto Battler (7 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Auto Battler + Inventory Management, priced around $15.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Nomad Survival
2022
Est. copies
≈ 54k–88k
SteamSpy 200k–500k
Est. revenue
$75k–$201k after Steam's cut $136k–$309k before Steam's cut
$4.99
2k reviews
Very Positive
Action RoguelikeBullet Hell
The Dungeon Beneath
2020
Est. copies
≈ 22k–36k
SteamSpy 50k–100k
Est. revenue
$92k–$247k after Steam's cut $167k–$379k before Steam's cut
$14.99
897 reviews
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Turn-Based TacticsAuto Battler
Mage and Monsters
2022
Est. copies
≈ 23k–37k
SteamSpy 100k–200k
Est. revenue
$31k–$84k after Steam's cut $57k–$130k before Steam's cut
$4.99
922 reviews
Very Positive
Auto BattlerStrategy
Backpack Battles
2025
Est. copies
≈ 515k–836k
13x vs typical
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before Steam's cut
$14.99
21k reviews
Very Positive
Early AccessAuto Battler
Bad North: Jotunn Edition
2018
Est. copies
≈ 436k–709k
9.2x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
$14.99
14k reviews
Very Positive
WargameVikings
Meme Mayhem
2024
Est. copies
≈ 125k–203k
3.2x vs typical
SteamSpy 200k–500k
Est. revenue
$584k–$1.6M after Steam's cut $1.1M–$2.4M before Steam's cut
$16.99
5k reviews
Mostly Positive
Epic Auto Towers
2024
Est. copies
≈ 20k–32k
SteamSpy under 20k
Est. revenue
$81k–$217k after Steam's cut $147k–$334k before Steam's cut
$14.99
789 reviews
Mostly Positive
Early AccessAuto Battler
Auto Rogue
2025
Est. copies
≈ 18k–29k
SteamSpy 20k–50k
Est. revenue
$35k–$93k after Steam's cut $63k–$143k before Steam's cut
$6.99
727 reviews
Very Positive
Rogue-likeProgramming

Sizing up your own game? See how many copies games in its genre usually sell before you build it.