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How many copies did Backpack Battles sell?

Estimated copies sold
≈ 491k–799k
$2.0M–$5.4M after Steam's cut $3.7M–$8.4M before the cut
from 20k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Backpack Battles out and predicted the genre from its 8 similar games. Every figure here, including Backpack Battles's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–16k
best case 56k (Vivid Knight)
The Auto Battler genre

1 of your 8 similar games is a hit. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1k–16k copies
≈ $3k–$74k after Steam's cut
from ~126 reviews
Best case
≈ 42k–69k copies
Vivid Knight · ≈ $175k–$470k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Auto Battler (6 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Rogue-like + Roguelike Deckbuilder, priced around $15.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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StrategyRogue-lite

Sizing up your own game? See what its genre can realistically do before you build it.