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How many copies did Backpack Battles sell?

Estimated copies sold
≈ 515k–836k
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before Steam's cut
from 21k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Backpack Battles and predicted how it would do from its 8 similar games. Every figure here, including Backpack Battles's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–17k
best case 56k (Vivid Knight)
Games like Backpack Battles

A typical game among these

≈ 1k–17k copies

≈ $3k–$77k after Steam's cut

from ~128 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Vivid Knight at ≈ 42k–69k copies, ≈ $175k–$469k after Steam's cut.

What their first month looked like
About half the games that made it here had over 70 reviews in their first month; the range was 7 to 757.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Auto Battler (6 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Rogue-like + Roguelike Deckbuilder, priced around $15.
When they shipped
6 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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StrategyRogue-lite

Sizing up your own game? See how many copies games in its genre usually sell before you build it.