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How many copies did Dice Assassin sell?

Estimated copies sold
≈ 2k–4k
$2k–$5k after Steam's cut $4k–$8k before the cut
from 99 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dice Assassin out and predicted the genre from its 8 similar games. Every figure here, including Dice Assassin's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 62k–78k
best case 2.5M (Minion Masters)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 62k–78k copies
≈ $317k–$453k after Steam's cut
from ~2k reviews
Best case
≈ 1.9M–3.1M copies
Minion Masters
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (5 of 8) and Auto Battler (4 of 8).
The winners
Winners here lead with Auto Battler + Inventory Management, priced around $15. The breakout hits carry PvP + Multiplayer + Early Access; a typical game here doesn't.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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Singleplayer2D

Sizing up your own game? See what its genre can realistically do before you build it.