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How many copies did Tales & Tactics sell?

Estimated copies sold
≈ 52k–85k
$259k–$696k after Steam's cut $470k–$1.1M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tales & Tactics out and predicted the genre from its 8 similar games. Every figure here, including Tales & Tactics's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 602k–1.8M
best case 3.4M (Dota Underlords)
The Auto Battler genre

5 of your 8 similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 602k–1.8M copies
≈ $2.8M–$20.3M after Steam's cut
from ~20k reviews
Best case
≈ 2.6M–4.3M copies
Dota Underlords
The genre you'd be entering
Your set
Your set clusters on Auto Battler (7 of 8) and Hex Grid (3 of 8).
The winners
Winners here lead with Auto Battler + Tactical, priced around $15.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.