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How many copies did Godless sell?

Estimated copies sold
≈ 3k–5k
$8k–$23k after Steam's cut $15k–$35k before Steam's cut
from 123 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Godless and predicted how it would do from its 8 similar games. Every figure here, including Godless's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 12k–52k
best case 129k (Alina of the Arena)
Games like Godless

A typical game among these

≈ 12k–52k copies

≈ $71k–$230k after Steam's cut

from ~550 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Alina of the Arena at ≈ 98k–160k copies, ≈ $406k–$1.1M after Steam's cut.

What their first month looked like
About half the games that made it here had over 197 reviews in their first month; the range was 85 to 2k.
The genre you'd be entering
These games
The similar games share Rogue-lite (5 of 8) and Hex Grid (4 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Rogue-like, priced around $15.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

EcoGnomix
2024
Est. copies
≈ 8k–12k
SteamSpy 20k–50k
Est. revenue
$42k–$114k after Steam's cut $77k–$175k before Steam's cut
$19.99
310 reviews
Mostly Positive
Rogue-liteTurn-Based Combat
Morphblade
2017
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$27k–$74k after Steam's cut $50k–$113k before Steam's cut
$4.99
581 reviews
Very Positive
CasualIndie
Legends of Kingdom Rush
2022
Est. copies
≈ 44k–72k
3.2x vs typical
SteamSpy 200k–500k
Est. revenue
$182k–$490k after Steam's cut $331k–$754k before Steam's cut
$14.99
2k reviews
Mixed
Turn-Based StrategyTurn-Based Tactics
Super Bullet Break
2022
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$71k–$190k after Steam's cut $128k–$292k before Steam's cut
$19.99
518 reviews
Very Positive
Crowntakers
2014
Est. copies
≈ 39k–63k
SteamSpy 50k–100k
Est. revenue
$106k–$285k after Steam's cut $192k–$438k before Steam's cut
$9.99
688 reviews
Mostly Positive
StrategyRPG
Oaken
2023
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$54k–$144k after Steam's cut $98k–$222k before Steam's cut
$19.99
394 reviews
Mostly Positive
Turn-Based TacticsCard Battler
Alina of the Arena
2022
Est. copies
≈ 98k–160k
7.2x vs typical
SteamSpy 200k–500k
Est. revenue
$406k–$1.1M after Steam's cut $738k–$1.7M before Steam's cut
$14.99
4k reviews
Very Positive
Sea Horizon
2022
Est. copies
≈ 5k–7k
SteamSpy under 20k
Est. revenue
$19k–$51k after Steam's cut $34k–$78k before Steam's cut
$14.99
184 reviews
Mostly Positive
Rogue-liteTurn-Based Combat

Sizing up your own game? See how many copies games in its genre usually sell before you build it.